#ifndef LEGOPATHACTOR_H #define LEGOPATHACTOR_H #include "legoactor.h" #include "mxtypes.h" // VTABLE 0x100d6e28 // SIZE 0x154 (from inlined construction at 0x1000a346) class LegoPathActor : public LegoActor { public: LegoPathActor(); virtual ~LegoPathActor() override; // OFFSET: LEGO1 0x1000c430 inline const char* ClassName() const override // vtable+0xc { // 0x100f0114 return "LegoPathActor"; } // OFFSET: LEGO1 0x1000c440 inline MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, LegoPathActor::ClassName()) || LegoActor::IsA(name); } virtual void VTable0x68(); // vtable+0x68 virtual void VTable0x6c(); // vtable+0x6c virtual void VTable0x70(); // vtable+0x70 virtual void VTable0x74(); // vtable+0x74 virtual void VTable0x78(); // vtable+0x78 virtual void VTable0x7c(); // vtable+0x7c virtual void VTable0x80(); // vtable+0x80 virtual void VTable0x84(); // vtable+0x84 virtual void VTable0x88(); // vtable+0x88 virtual void VTable0x8c(); // vtable+0x8c virtual void VTable0x90(); // vtable+0x90 virtual void VTable0x94(); // vtable+0x94 virtual void VTable0x98(); // vtable+0x98 virtual void VTable0x9c(); // vtable+0x9c virtual void VTable0xa0(); // vtable+0xa0 virtual void VTable0xa4(); // vtable+0xa4 virtual void VTable0xa8(); // vtable+0xa8 virtual void VTable0xac(); // vtable+0xac virtual void VTable0xb0(); // vtable+0xb0 virtual void VTable0xb4(); // vtable+0xb4 virtual void VTable0xb8(); // vtable+0xb8 virtual void VTable0xbc(); // vtable+0xbc virtual void VTable0xc0(); // vtable+0xc0 virtual void VTable0xc4(); // vtable+0xc4 virtual void VTable0xc8(); // vtable+0xc8 protected: // TODO: the types undefined unk78[0xc4]; MxFloat m_unk13c; MxS32 m_unk140; MxS32 m_unk144; undefined m_unk148; MxS32 m_unk14c; MxFloat m_unk150; }; #endif // LEGOPATHACTOR_H