#ifndef MXDSFILE_H #define MXDSFILE_H #include "mxdssource.h" #include "mxio.h" #include "mxstring.h" #include "mxtypes.h" // VTABLE: LEGO1 0x100dc890 // VTABLE: BETA10 0x101c2418 // SIZE 0x7c class MxDSFile : public MxDSSource { public: MxDSFile(const char* p_filename, MxULong p_skipReadingChunks); #ifdef ISLE_APP ~MxDSFile() override { Close(); } #else // We have to explicitly use dllexport, otherwise this function cannot be exported, // since it is inlined everywhere in LEGO1.DLL // FUNCTION: LEGO1 0x100bfed0 // FUNCTION: BETA10 0x10148ac0 __declspec(dllexport) ~MxDSFile() override { Close(); } #endif // FUNCTION: LEGO1 0x100c0120 // FUNCTION: BETA10 0x10148dc0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x10102594 return "MxDSFile"; } // FUNCTION: LEGO1 0x100c0130 // FUNCTION: BETA10 0x10148de0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, MxDSFile::ClassName()) || MxDSSource::IsA(p_name); } MxResult Open(MxULong) override; // vtable+0x14 MxResult Close() override; // vtable+0x18 MxResult Read(unsigned char*, MxULong) override; // vtable+0x20 MxResult Seek(MxLong, SDL_IOWhence) override; // vtable+0x24 MxULong GetBufferSize() override; // vtable+0x28 MxULong GetStreamBuffersNum() override; // vtable+0x2c // FUNCTION: BETA10 0x1015e110 void SetFileName(const char* p_filename) { m_filename = p_filename; } MxS32 CalcFileSize() { return SDL_GetIOSize(m_io.m_file); } // SYNTHETIC: LEGO1 0x100c01e0 // SYNTHETIC: BETA10 0x10148e40 // MxDSFile::`scalar deleting destructor' // SIZE 0x0c struct ChunkHeader { // FUNCTION: BETA10 0x1015e040 ChunkHeader() : m_majorVersion(0), m_minorVersion(0), m_bufferSize(0), m_streamBuffersNum(0) {} MxS16 m_majorVersion; // 0x00 MxS16 m_minorVersion; // 0x02 MxU32 m_bufferSize; // 0x04 MxS16 m_streamBuffersNum; // 0x08 MxS16 m_reserved; // 0x0a }; private: MxResult ReadChunks(); MxString m_filename; // 0x14 MXIOINFO m_io; // 0x24 ChunkHeader m_header; // 0x6c // If false, read chunks immediately on open, otherwise // skip reading chunks until ReadChunks is explicitly called. MxULong m_skipReadingChunks; // 0x78 }; #endif // MXDSFILE_H