/* * Direct3DRM private interfaces (D3DRM.DLL) * * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3DRM_PRIVATE_INCLUDED__ #define __D3DRM_PRIVATE_INCLUDED__ #define COBJMACROS #include #include #include "dxfile.h" #include "d3drmwin.h" #include "rmxfguid.h" #include "wine/debug.h" #include "wine/list.h" #ifdef DYNAMIC_D3DXOF #include "dyn_d3dxof.h" #endif struct d3drm_matrix { float _11, _12, _13, _14; float _21, _22, _23, _24; float _31, _32, _33, _34; float _41, _42, _43, _44; }; static inline struct d3drm_matrix *d3drm_matrix(D3DRMMATRIX4D m) { return (struct d3drm_matrix *)m; } struct d3drm_object { LONG ref; LPVOID appdata; struct list destroy_callbacks; const char *classname; char *name; }; struct d3drm_texture { struct d3drm_object obj; IDirect3DRMTexture IDirect3DRMTexture_iface; IDirect3DRMTexture2 IDirect3DRMTexture2_iface; IDirect3DRMTexture3 IDirect3DRMTexture3_iface; IDirect3DRM *d3drm; D3DRMIMAGE *image; IDirectDrawSurface *surface; LONG decal_x; LONG decal_y; DWORD max_colors; DWORD max_shades; BOOL transparency; D3DVALUE decal_width; D3DVALUE decal_height; }; struct d3drm_frame { struct d3drm_object obj; IDirect3DRMFrame IDirect3DRMFrame_iface; IDirect3DRMFrame2 IDirect3DRMFrame2_iface; IDirect3DRMFrame3 IDirect3DRMFrame3_iface; IDirect3DRM *d3drm; LONG ref; struct d3drm_frame *parent; SIZE_T nb_children; SIZE_T children_size; IDirect3DRMFrame3 **children; SIZE_T nb_visuals; SIZE_T visuals_size; IDirect3DRMVisual **visuals; SIZE_T nb_lights; SIZE_T lights_size; IDirect3DRMLight **lights; struct d3drm_matrix transform; D3DCOLOR scenebackground; DWORD traversal_options; }; struct d3drm_box { float left; float top; float right; float bottom; float front; float back; }; struct d3drm_viewport { struct d3drm_object obj; struct d3drm_device *device; IDirect3DRMFrame *camera; IDirect3DRMViewport IDirect3DRMViewport_iface; IDirect3DRMViewport2 IDirect3DRMViewport2_iface; IDirect3DViewport *d3d_viewport; IDirect3DMaterial *material; IDirect3DRM *d3drm; struct d3drm_box clip; D3DRMPROJECTIONTYPE projection; }; struct d3drm_device { struct d3drm_object obj; IDirect3DRMDevice IDirect3DRMDevice_iface; IDirect3DRMDevice2 IDirect3DRMDevice2_iface; IDirect3DRMDevice3 IDirect3DRMDevice3_iface; IDirect3DRMWinDevice IDirect3DRMWinDevice_iface; IDirect3DRM *d3drm; IDirectDraw *ddraw; IDirectDrawSurface *primary_surface, *render_target; IDirectDrawClipper *clipper; IDirect3DDevice *device; BOOL dither; D3DRMRENDERQUALITY quality; DWORD rendermode; DWORD height; DWORD width; }; struct d3drm_face { struct d3drm_object obj; IDirect3DRMFace IDirect3DRMFace_iface; IDirect3DRMFace2 IDirect3DRMFace2_iface; LONG ref; D3DCOLOR color; }; struct d3drm_mesh_builder { struct d3drm_object obj; IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface; IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface; LONG ref; IDirect3DRM *d3drm; SIZE_T nb_vertices; SIZE_T vertices_size; D3DVECTOR *vertices; SIZE_T nb_normals; SIZE_T normals_size; D3DVECTOR *normals; DWORD nb_faces; DWORD face_data_size; void *pFaceData; DWORD nb_coords2d; struct coords_2d *pCoords2d; D3DCOLOR color; IDirect3DRMMaterial2 *material; IDirect3DRMTexture3 *texture; DWORD nb_materials; struct mesh_material *materials; DWORD *material_indices; D3DRMRENDERQUALITY quality; }; struct mesh_group { unsigned nb_vertices; D3DRMVERTEX* vertices; unsigned nb_faces; unsigned vertex_per_face; DWORD face_data_size; unsigned* face_data; D3DCOLOR color; IDirect3DRMMaterial2* material; IDirect3DRMTexture3* texture; }; struct d3drm_mesh { struct d3drm_object obj; IDirect3DRMMesh IDirect3DRMMesh_iface; LONG ref; IDirect3DRM *d3drm; SIZE_T nb_groups; SIZE_T groups_size; struct mesh_group *groups; }; struct d3drm_light { struct d3drm_object obj; IDirect3DRMLight IDirect3DRMLight_iface; LONG ref; IDirect3DRM *d3drm; D3DRMLIGHTTYPE type; D3DCOLOR color; D3DVALUE range; D3DVALUE cattenuation; D3DVALUE lattenuation; D3DVALUE qattenuation; D3DVALUE umbra; D3DVALUE penumbra; }; struct color_rgb { D3DVALUE r; D3DVALUE g; D3DVALUE b; }; struct d3drm_material { struct d3drm_object obj; IDirect3DRMMaterial2 IDirect3DRMMaterial2_iface; LONG ref; IDirect3DRM *d3drm; struct color_rgb emissive; struct color_rgb specular; D3DVALUE power; struct color_rgb ambient; }; struct d3drm_animation_key { D3DVALUE time; union { D3DVECTOR position; D3DVECTOR scale; D3DRMQUATERNION rotate; } u; }; struct d3drm_animation_keys { struct d3drm_animation_key *keys; SIZE_T count; SIZE_T size; }; struct d3drm_animation { struct d3drm_object obj; IDirect3DRMAnimation2 IDirect3DRMAnimation2_iface; IDirect3DRMAnimation IDirect3DRMAnimation_iface; LONG ref; IDirect3DRM *d3drm; IDirect3DRMFrame3 *frame; D3DRMANIMATIONOPTIONS options; struct d3drm_animation_keys position; struct d3drm_animation_keys scale; struct d3drm_animation_keys rotate; }; struct d3drm_wrap { struct d3drm_object obj; IDirect3DRMWrap IDirect3DRMWrap_iface; LONG ref; }; HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm); HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw, IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface); void d3drm_device_destroy(struct d3drm_device *device); HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw, IDirectDrawSurface *surface, BOOL create_z_surface); void d3drm_object_init(struct d3drm_object *object, const char *classname); HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx); HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx); HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name); HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name); HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name); void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object); struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface); struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface); struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface); HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm); HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm); HRESULT d3drm_face_create(struct d3drm_face **face); HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm); HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm); HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm); HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm); HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm); HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm); HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm); HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data, D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg); struct d3drm_file_header { WORD major; WORD minor; DWORD flags; }; extern char templates[]; static inline BYTE d3drm_color_component(float c) { if (c <= 0.0f) return 0u; if (c >= 1.0f) return 0xffu; return floor(c * 255.0f); } static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a) { *color = RGBA_MAKE(d3drm_color_component(r), d3drm_color_component(g), d3drm_color_component(b), d3drm_color_component(a)); } BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size); #endif /* __D3DRM_PRIVATE_INCLUDED__ */