#include "mxvideomanager.h" // OFFSET: LEGO1 0x100be1f0 MxVideoManager::MxVideoManager() { Init(); } // OFFSET: LEGO1 0x100be320 int MxVideoManager::Init() { this->m_unk50 = 0; this->m_unk54 = NULL; this->m_unk58 = NULL; this->m_unk5c = 0; this->m_videoParam.SetPalette(NULL); this->m_unk60 = MX_FALSE; return 0; } // OFFSET: LEGO1 0x100bebe0 long MxVideoManager::RealizePalette(MxPalette *p_palette) { PALETTEENTRY paletteEntries[256]; this->m_criticalSection.Enter(); if (p_palette && this->m_videoParam.GetPalette()) { p_palette->GetEntries(paletteEntries); // TODO } this->m_criticalSection.Leave(); return 0; }