#ifndef REALTIME_H #define REALTIME_H #include "../mxmatrix.h" #define NORMVEC3(dst, src) { \ MxDouble len = sqrt(NORMSQRD3(src)); \ VDS3(dst, src, len); } void CalcLocalTransform(const MxVector3 &p_posVec, const MxVector3 &p_dirVec, const MxVector3 &p_upVec, MxMatrix &p_outMatrix); #endif // REALTIME_H