#include "legogamestate.h" #include "legoomni.h" #include "legostate.h" #include "infocenterstate.h" #include "legostream.h" #include "mxobjectfactory.h" #include "mxvariabletable.h" #include "mxstring.h" // Based on the highest dword offset (0x42c) referenced in the constructor. // There may be other members that come after. DECOMP_SIZE_ASSERT(LegoGameState, 0x430) // GLOBAL OFFSET: LEGO1 0x100f3e40 const char *g_fileExtensionGS = ".GS"; // GLOBAL OFFSET: LEGO1 0x100f3e58 ColorStringStruct g_colorSaveData[43] = { {"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"}, {"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"}, {"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, {"c_chmidly0", "lego black"}, {"c_chmotry0", "lego blue"}, {"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"}, {"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, {"c_chwindy1", "lego black"}, {"c_dbfbrdy0", "lego red"}, {"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"}, {"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, {"c_dbltbry0", "lego white"}, {"c_jsdashy0", "lego white"}, {"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"}, {"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, {"c_jsrsidy0", "lego black"}, {"c_jsskiby0", "lego red"}, {"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"}, {"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, {"c_rcfrnty6", "lego green"}, {"c_rcmotry0", "lego white"}, {"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"}, {"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, {"c_rcwhl1y0", "lego white"}, {"c_rcwhl2y0", "lego white"}, {"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"}, {"c_chseaty0", "lego white"}, }; // NOTE: This offset = the end of the variables table, the last entry // in that table is a special entry, the string "END_OF_VARIABLES" // GLOBAL OFFSET: LEGO1 0x100f3e50 extern const char *s_endOfVariables; // OFFSET: LEGO1 0x10039550 LegoGameState::LegoGameState() { // TODO m_stateCount = 0; m_backgroundColor = new LegoBackgroundColor("backgroundcolor", "set 56 54 68"); VariableTable()->SetVariable(m_backgroundColor); m_tempBackgroundColor = new LegoBackgroundColor("tempBackgroundcolor", "set 56 54 68"); VariableTable()->SetVariable(m_tempBackgroundColor); m_fullScreenMovie = new LegoFullScreenMovie("fsmovie", "disable"); VariableTable()->SetVariable(m_fullScreenMovie); VariableTable()->SetVariable("lightposition", "2"); SerializeScoreHistory(1); } // OFFSET: LEGO1 0x10039720 STUB LegoGameState::~LegoGameState() { // TODO } // OFFSET: LEGO1 0x10039c60 STUB MxResult LegoGameState::Load(MxULong) { // TODO return 0; } // OFFSET: LEGO1 0x1003a170 void LegoGameState::GetFileSavePath(MxString *p_outPath, MxULong p_slotn) { char baseForSlot[2] = "0"; char path[1024] = ""; // Save path base if (m_savePath != NULL) strcpy(path, m_savePath); // Slot: "G0", "G1", ... strcat(path, "G"); baseForSlot[0] += p_slotn; strcat(path, baseForSlot); // Extension: ".GS" strcat(path, g_fileExtensionGS); *p_outPath = MxString(path); } // OFFSET: LEGO1 0x1003a020 MxResult LegoGameState::WriteEndOfVariables(LegoStream *p_stream) { MxU8 len = strlen(s_endOfVariables); if (p_stream->Write(&len, 1) == SUCCESS) return p_stream->Write(s_endOfVariables, len); return FAILURE; } // OFFSET: LEGO1 0x10039980 MxResult LegoGameState::Save(MxULong p_slot) { MxResult result; InfocenterState *infocenterState = (InfocenterState *)GameState()->GetState("InfocenterState"); if (!infocenterState || infocenterState->GetInfocenterBufferElement(0) == 0) result = SUCCESS; else { result = FAILURE; MxVariableTable *variableTable = VariableTable(); MxString savePath; GetFileSavePath(&savePath, p_slot); LegoFileStream fileStream; if (fileStream.Open(savePath.GetData(), LegoStream::WriteBit) != FAILURE) { MxU32 maybeVersion = 0x1000C; fileStream.Write(&maybeVersion, 4); fileStream.Write(&m_unk24, 2); fileStream.Write(&m_unk10, 2); fileStream.Write(&m_unkC, 1); for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) { if (LegoStream::WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE) return result; } if (LegoStream::WriteVariable(&fileStream, variableTable, "backgroundcolor") != FAILURE) { if (LegoStream::WriteVariable(&fileStream, variableTable, "lightposition") != FAILURE) { WriteEndOfVariables(&fileStream); // TODO: Calls down to more aggregate writing functions return SUCCESS; } } } } return result; } // OFFSET: LEGO1 0x1003a2e0 STUB void LegoGameState::SerializePlayersInfo(MxS16 p) { // TODO } // OFFSET: LEGO1 0x1003cdd0 STUB void LegoGameState::SerializeScoreHistory(MxS16 p) { // TODO } // OFFSET: LEGO1 0x10039f00 void LegoGameState::SetSavePath(char *p_savePath) { if (m_savePath != NULL) delete[] m_savePath; if (p_savePath) { m_savePath = new char[strlen(p_savePath) + 1]; strcpy(m_savePath, p_savePath); } else m_savePath = NULL; } // OFFSET: LEGO1 0x1003bbb0 LegoState *LegoGameState::GetState(COMPAT_CONST char *p_stateName) { for (MxS32 i = 0; i < m_stateCount; ++i) if (m_stateArray[i]->IsA(p_stateName)) return m_stateArray[i]; return NULL; } // OFFSET: LEGO1 0x1003bc00 LegoState *LegoGameState::CreateState(COMPAT_CONST char *p_stateName) { LegoState* newState = (LegoState*)ObjectFactory()->Create(p_stateName); RegisterState(newState); return newState; } // OFFSET: LEGO1 0x1003bc30 void LegoGameState::RegisterState(LegoState *p_state) { MxS32 targetIndex; for (targetIndex = 0; targetIndex < m_stateCount; ++targetIndex) if (m_stateArray[targetIndex]->IsA(p_state->ClassName())) break; if (targetIndex == m_stateCount) { LegoState **newBuffer = new LegoState*[m_stateCount + 1]; if (m_stateCount != 0) { memcpy(newBuffer, m_stateArray, m_stateCount * sizeof(LegoState*)); delete[] m_stateArray; } newBuffer[m_stateCount++] = p_state; m_stateArray = newBuffer; return; } if (m_stateArray[targetIndex]) delete m_stateArray[targetIndex]; m_stateArray[targetIndex] = p_state; } // OFFSET: LEGO1 0x1003a720 STUB void LegoGameState::FUN_1003a720(MxU32 p_unk) { // TODO } // OFFSET: LEGO1 0x1003b060 STUB void LegoGameState::HandleAction(MxU32 p_unk) { // TODO }