#include "legoentity.h" #include "legoomni.h" #include "legoutil.h" #include "define.h" DECOMP_SIZE_ASSERT(LegoEntity, 0x68) // OFFSET: LEGO1 0x1000c290 LegoEntity::~LegoEntity() { Destroy(TRUE); } // OFFSET: LEGO1 0x100114f0 STUB MxLong LegoEntity::Notify(MxParam &p) { // TODO return 0; } // OFFSET: LEGO1 0x100105f0 void LegoEntity::Reset() { m_vec1.Fill(0); m_vec2.Fill(0); m_unk50 = 0; m_unk54 = 0; m_unk58 = 0; m_actionArgString = NULL; m_unk10 = 0; m_unk11 = 0; m_actionType = ExtraActionType_unknown; m_actionArgNumber = -1; m_unk59 = 4; } // OFFSET: LEGO1 0x100107e0 MxResult LegoEntity::InitFromMxDSObject(MxDSObject &p_dsObject) { m_mxEntityId = p_dsObject.GetObjectId(); m_atom = p_dsObject.GetAtomId(); AddToCurrentWorld(); return SUCCESS; } // OFFSET: LEGO1 0x10010810 STUB void LegoEntity::Destroy(MxBool p_fromDestructor) { if (m_unk54) { // TODO } delete[] m_actionArgString; Reset(); } // OFFSET: LEGO1 0x10010880 STUB void LegoEntity::AddToCurrentWorld() { LegoWorld* world = GetCurrentWorld(); if (world != NULL && world != (LegoWorld*)this) { // TODO: world->vtable58(this); } } // OFFSET: LEGO1 0x10010e10 void LegoEntity::ParseAction(char *p_extra) { char copy[1024]; char actionValue[1024]; strcpy(copy, p_extra); if (KeyValueStringParse(actionValue, g_strACTION, copy)) { m_actionType = MatchActionString(strtok(actionValue, g_parseExtraTokens)); if (m_actionType != ExtraActionType_exit) { char *token = strtok(NULL, g_parseExtraTokens); m_actionArgString = new char[strlen(token) + 1]; strcpy(m_actionArgString, token); if (m_actionType != ExtraActionType_run) { m_actionArgNumber = atoi(strtok(NULL, g_parseExtraTokens)); } } } } // OFFSET: LEGO1 0x100108a0 STUB void LegoEntity::VTable0x24() { // TODO } // OFFSET: LEGO1 0x10010790 STUB void LegoEntity::VTable0x28() { // TODO } // OFFSET: LEGO1 0x10010650 STUB void LegoEntity::VTable0x2c() { // TODO } // OFFSET: LEGO1 0x10010f10 STUB void LegoEntity::VTable0x34() { // TODO } // OFFSET: LEGO1 0x10011070 STUB void LegoEntity::VTable0x38() { // TODO } // OFFSET: LEGO1 0x10011300 STUB void LegoEntity::VTable0x3c() { // TODO } // OFFSET: LEGO1 0x10011360 STUB void LegoEntity::VTable0x40() { // TODO } // OFFSET: LEGO1 0x100113c0 STUB void LegoEntity::VTable0x44() { // TODO } // OFFSET: LEGO1 0x10011420 STUB void LegoEntity::VTable0x48() { // TODO } // OFFSET: LEGO1 0x10011470 STUB void LegoEntity::VTable0x4c() { // TODO }