#ifndef MXOBJECTFACTORY_H #define MXOBJECTFACTORY_H #include "mxatom.h" #include "mxcore.h" #define FOR_MXOBJECTFACTORY_OBJECTS(X) \ X(MxPresenter) \ X(MxCompositePresenter) \ X(MxVideoPresenter) \ X(MxFlcPresenter) \ X(MxSmkPresenter) \ X(MxStillPresenter) \ X(MxWavePresenter) \ X(MxMIDIPresenter) \ X(MxEventPresenter) \ X(MxLoopingFlcPresenter) \ X(MxLoopingSmkPresenter) \ X(MxLoopingMIDIPresenter) // VTABLE: LEGO1 0x100dc220 class MxObjectFactory : public MxCore { public: MxObjectFactory(); // FUNCTION: LEGO1 0x10008f70 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0730 return "MxObjectFactory"; } // FUNCTION: LEGO1 0x10008f80 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, MxObjectFactory::ClassName()) || MxCore::IsA(p_name); } virtual MxCore* Create(const char* p_name); // vtable+0x14 virtual void Destroy(MxCore* p_object); // vtable+0x18 // SYNTHETIC: LEGO1 0x100b1160 // MxObjectFactory::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x10009020 // MxObjectFactory::~MxObjectFactory private: #define X(V) MxAtomId m_id##V; FOR_MXOBJECTFACTORY_OBJECTS(X) #undef X }; #endif // MXOBJECTFACTORY_H