#include "legosphere.h" #include "decomp.h" #include "misc/legostorage.h" DECOMP_SIZE_ASSERT(LegoSphere, 0x10) // FUNCTION: LEGO1 0x100d3770 LegoResult LegoSphere::Read(LegoStorage* p_storage) { LegoResult result; if ((result = m_center.Read(p_storage)) != SUCCESS) { return result; } if ((result = p_storage->Read(&m_radius, sizeof(m_radius))) != SUCCESS) { return result; } return SUCCESS; }