#ifndef MXDSCHUNK_H #define MXDSCHUNK_H #include "mxcore.h" class MxDSChunk : public MxCore { public: MxDSChunk(); virtual ~MxDSChunk() override; // OFFSET: LEGO1 0x100be0c0 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x10101e6c return "MxDSChunk"; } // OFFSET: LEGO1 0x100be0d0 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, MxDSChunk::ClassName()) || MxCore::IsA(name); } }; #endif // MXDSCHUNK_H