#ifndef __LEGOUNKNOWN_H #define __LEGOUNKNOWN_H #include "legotypes.h" #include "mxgeometry/mxgeometry3d.h" class Matrix4; // SIZE 0x50 class LegoUnknown { public: LegoUnknown(); ~LegoUnknown(); void FUN_1009a140(const Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4); LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und); private: Mx3DPointFloat m_unk0x00[4]; // 0x00 }; #endif // __LEGOUNKNOWN_H