#ifndef LEGO3DSOUND_H #define LEGO3DSOUND_H #include "decomp.h" #include "mxtypes.h" #include class LegoROI; // VTABLE: LEGO1 0x100d5778 // SIZE 0x30 class Lego3DSound { public: Lego3DSound(); virtual ~Lego3DSound(); void Init(); MxResult Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char*, MxS32 p_volume); void Destroy(); undefined4 FUN_100118e0(LPDIRECTSOUNDBUFFER p_directSoundBuffer); void FUN_10011ca0(); MxS32 FUN_10011cf0(undefined4, undefined4); // SYNTHETIC: LEGO1 0x10011650 // Lego3DSound::`scalar deleting destructor' private: undefined m_unk0x04[4]; // 0x04 LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x08 LegoROI* m_unk0x0c; // 0x0c undefined4 m_unk0x10; // 0x10 MxBool m_unk0x14; // 0x14 MxBool m_unk0x15; // 0x15 undefined4 m_unk0x18; // 0x18 undefined m_unk0x1c[0x10]; // 0x1c MxS32 m_volume; // 0x2c }; #endif // LEGO3DSOUND_H