#include "mxentity.h" // Size subject to change. It's not clear yet which members belong to // MxEntity and which belong only the subclasses. DECOMP_SIZE_ASSERT(MxEntity, 0x5c) // OFFSET: LEGO1 0x1001d190 MxEntity::MxEntity() { this->m_mxEntityId = -1; } // OFFSET: LEGO1 0x1000c110 MxEntity::~MxEntity() { } // OFFSET: LEGO1 0x10001070 MxResult MxEntity::SetEntityId(MxS32 p_id, const MxAtomId &p_atom) { this->m_mxEntityId = p_id; this->m_atom = p_atom; return SUCCESS; }