#ifndef DUNEBUGGY_H #define DUNEBUGGY_H #include "decomp.h" #include "islepathactor.h" // VTABLE: LEGO1 0x100d8f98 // SIZE 0x16c class DuneBuggy : public IslePathActor { public: DuneBuggy(); // FUNCTION: LEGO1 0x10067c30 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0410 return "DuneBuggy"; } // FUNCTION: LEGO1 0x10067c40 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, DuneBuggy::ClassName()) || IslePathActor::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void VTable0x70(float p_float) override; // vtable+0x70 MxLong HandleClick() override; // vtable+0xcc MxLong HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4 MxLong HandlePathStruct(LegoPathStructEvent& p_param) override; // vtable+0xdc void Exit() override; // vtable+0xe4 void FUN_10068350(); // SYNTHETIC: LEGO1 0x10067dc0 // DuneBuggy::`scalar deleting destructor' private: // TODO: Double check DuneBuggy field types undefined4 m_unk0x160; MxFloat m_unk0x164; undefined4 m_unk0x168; }; #endif // DUNEBUGGY_H