#ifndef POLICE_H #define POLICE_H #include "decomp.h" #include "legogamestate.h" #include "legostate.h" #include "legoworld.h" #include "radio.h" class LegoControlManagerNotificationParam; class LegoEventNotificationParam; class MxDSAction; // VTABLE: LEGO1 0x100d8af0 // SIZE 0x10 class PoliceState : public LegoState { public: PoliceState(); ~PoliceState() override {} // FUNCTION: LEGO1 0x1005e860 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0444 return "PoliceState"; } // FUNCTION: LEGO1 0x1005e870 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, PoliceState::ClassName()) || LegoState::IsA(p_name); } MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c // SYNTHETIC: LEGO1 0x1005e920 // PoliceState::`scalar deleting destructor' undefined4 GetUnknown0x0c() { return m_unk0x0c; } void SetUnknown0x0c(undefined4 p_unk0x0c) { m_unk0x0c = p_unk0x0c; } void FUN_1005ea40(); // TODO: Most likely getters/setters are not used according to BETA. PoliceScript::Script m_policeScript; // 0x08 undefined4 m_unk0x0c; // 0x0c }; // VTABLE: LEGO1 0x100d8a80 // SIZE 0x110 class Police : public LegoWorld { public: Police(); ~Police() override; // vtable+0x00 MxLong Notify(MxParam& p_param) override; // vtable+0x04 // FUNCTION: LEGO1 0x1005e1e0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0450 return "Police"; } // FUNCTION: LEGO1 0x1005e1f0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Police::ClassName()) || LegoWorld::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void ReadyWorld() override; // vtable+0x50 MxBool VTable0x5c() override; // vtable+0x5c MxBool Escape() override; // vtable+0x64 void Enable(MxBool p_enable) override; // vtable+0x68 // SYNTHETIC: LEGO1 0x1005e300 // Police::`scalar deleting destructor' private: MxLong HandleControl(LegoControlManagerNotificationParam& p_param); MxLong HandleEndAction(MxEndActionNotificationParam& p_param); MxLong HandleKeyPress(LegoEventNotificationParam& p_param); Radio m_radio; // 0xf8 PoliceState* m_policeState; // 0x108 LegoGameState::Area m_destLocation; // 0x10c }; #endif // POLICE_H