#ifndef LEGOACTORPRESENTER_H #define LEGOACTORPRESENTER_H #include "legoentitypresenter.h" // VTABLE: LEGO1 0x100d5320 // SIZE 0x50 class LegoActorPresenter : public LegoEntityPresenter { public: // LegoActorPresenter() {} // FUNCTION: LEGO1 0x100679c0 ~LegoActorPresenter() override {} // FUNCTION: BETA10 0x100a6f10 static const char* HandlerClassName() { // STRING: LEGO1 0x100f06a4 return "LegoActorPresenter"; } // FUNCTION: LEGO1 0x1000cb10 // FUNCTION: BETA10 0x100a6ee0 const char* ClassName() const override // vtable+0x0c { return HandlerClassName(); } // FUNCTION: LEGO1 0x1000cb20 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoActorPresenter::ClassName()) || LegoEntityPresenter::IsA(p_name); } void ReadyTickle() override; // vtable+0x18 void StartingTickle() override; // vtable+0x1c void ParseExtra() override; // vtable+0x30 }; // SYNTHETIC: LEGO1 0x1000cc30 // LegoActorPresenter::`scalar deleting destructor' #endif // LEGOACTORPRESENTER_H