#include "impl.h" using namespace TglImpl; // FUNCTION: LEGO1 0x100a15e0 Renderer* Tgl::CreateRenderer() { RendererImpl* renderer = new RendererImpl(); if (!renderer->Create()) { delete renderer; renderer = NULL; } return renderer; } namespace TglImpl { // GLOBAL: LEGO1 0x1010103c IDirect3DRM2* g_pD3DRM = NULL; } // namespace TglImpl // Inlined only Result RendererImpl::Create() { if (g_pD3DRM) { g_pD3DRM->AddRef(); } else { LPDIRECT3DRM handle; Direct3DRMCreate(&handle); handle->QueryInterface(IID_IDirect3DRM2, (LPVOID*) &g_pD3DRM); } m_data = g_pD3DRM; return (m_data != NULL) ? Success : Error; } // FUNCTION: LEGO1 0x100a1830 Device* RendererImpl::CreateDevice(const DeviceDirect3DCreateData& data) { DeviceImpl* device = new DeviceImpl(); HRESULT result = m_data->CreateDeviceFromD3D(data.m_pDirect3D, data.m_pDirect3DDevice, &device->m_data); if (!SUCCEEDED(result)) { delete device; device = NULL; } return device; } // FUNCTION: LEGO1 0x100a1900 Device* RendererImpl::CreateDevice(const DeviceDirectDrawCreateData& data) { // GLOBAL: LEGO1 0x10101040 static int g_SetBufferCount = 1; DeviceImpl* device = new DeviceImpl(); HRESULT result = m_data->CreateDeviceFromSurface( const_cast<LPGUID>(data.m_driverGUID), data.m_pDirectDraw, data.m_pBackBuffer, &device->m_data ); if (SUCCEEDED(result) && data.m_pBackBuffer && g_SetBufferCount) { device->m_data->SetBufferCount(2); } if (!SUCCEEDED(result)) { delete device; device = NULL; } return device; } inline Result RendererCreateView( IDirect3DRM2* pRenderer, IDirect3DRMDevice2* pDevice, IDirect3DRMFrame2* pCamera, IDirect3DRMViewport*& rpView, unsigned long x, unsigned long y, unsigned long width, unsigned long height ) { Result result = ResultVal(pRenderer->CreateViewport(pDevice, pCamera, x, y, width, height, &rpView)); if (Succeeded(result)) { result = ViewImpl::ViewportCreateAppData(pRenderer, rpView, pCamera); if (!Succeeded(result)) { rpView->Release(); rpView = NULL; } } return result; } // FUNCTION: LEGO1 0x100a1a00 View* RendererImpl::CreateView( const Device* pDevice, const Camera* pCamera, unsigned long x, unsigned long y, unsigned long width, unsigned long height ) { ViewImpl* view = new ViewImpl(); Result result = RendererCreateView( m_data, static_cast<const DeviceImpl*>(pDevice)->m_data, static_cast<const CameraImpl*>(pCamera)->m_data, view->m_data, x, y, width, height ); if (!result) { delete view; view = NULL; } return view; } inline Result RendererCreateGroup(IDirect3DRM2* pRenderer, IDirect3DRMFrame2* pParent, IDirect3DRMFrame2*& rpGroup) { Result result = ResultVal(pRenderer->CreateFrame(NULL, &rpGroup)); if (Succeeded(result) && pParent) { result = ResultVal(pParent->AddVisual(rpGroup)); if (!Succeeded(result)) { rpGroup->Release(); rpGroup = NULL; } } return result; } // FUNCTION: LEGO1 0x100a1b20 Group* RendererImpl::CreateGroup(const Group* pParent) { GroupImpl* group = new GroupImpl(); Result result = RendererCreateGroup(m_data, pParent ? static_cast<const GroupImpl*>(pParent)->m_data : NULL, group->m_data); if (!result) { delete group; group = NULL; } return group; } // FUNCTION: LEGO1 0x100a1c30 Camera* RendererImpl::CreateCamera() { CameraImpl* camera = new CameraImpl(); if (FAILED(m_data->CreateFrame(NULL, &camera->m_data))) { delete camera; camera = NULL; } return camera; } // FUNCTION: LEGO1 0x100a1cf0 Light* RendererImpl::CreateLight(LightType type, float r, float g, float b) { LightImpl* newLight = new LightImpl(); D3DRMLIGHTTYPE translatedType; switch (type) { case Ambient: translatedType = D3DRMLIGHT_AMBIENT; break; case Point: translatedType = D3DRMLIGHT_POINT; break; case Spot: translatedType = D3DRMLIGHT_SPOT; break; case Directional: translatedType = D3DRMLIGHT_DIRECTIONAL; break; case ParallelPoint: translatedType = D3DRMLIGHT_PARALLELPOINT; break; default: translatedType = D3DRMLIGHT_AMBIENT; } LPDIRECT3DRMFRAME2 frame; Result result = ResultVal(m_data->CreateFrame(NULL, &frame)); if (Succeeded(result)) { LPDIRECT3DRMLIGHT d3dLight; result = ResultVal(m_data->CreateLightRGB(translatedType, r, g, b, &d3dLight)); if (!Succeeded(result)) { frame->Release(); } else { result = ResultVal(frame->AddLight(d3dLight)); if (!Succeeded(result)) { d3dLight->Release(); frame->Release(); } else { d3dLight->Release(); newLight->m_data = frame; } } } if (!Succeeded(result)) { delete newLight; newLight = NULL; } return newLight; } // FUNCTION: LEGO1 0x100a1e90 MeshBuilder* RendererImpl::CreateMeshBuilder() { MeshBuilderImpl* meshBuilder = new MeshBuilderImpl(); if (FAILED(m_data->CreateMesh(&meshBuilder->m_data))) { delete meshBuilder; meshBuilder = NULL; } return meshBuilder; } inline Result RendererCreateTexture( IDirect3DRM2* renderer, IDirect3DRMTexture*& texture, int width, int height, int bytesPerPixel, void* pBuffer, int useBuffer, int paletteSize, PaletteEntry* pEntries ) { TglD3DRMIMAGE* image; Result result; image = new TglD3DRMIMAGE(width, height, bytesPerPixel, pBuffer, useBuffer, paletteSize, pEntries); // TODO: LPDIRECT3DRMTEXTURE2? result = ResultVal(renderer->CreateTexture(&image->m_image, (LPDIRECT3DRMTEXTURE2*) &texture)); if (Succeeded(result)) { result = TextureImpl::SetImage(texture, image); if (!Succeeded(result)) { texture->Release(); texture = NULL; delete image; } } else { delete image; } return result; } // FUNCTION: LEGO1 0x100a1f50 Texture* RendererImpl::CreateTexture( int width, int height, int bitsPerTexel, const void* pTexels, int texelsArePersistent, int paletteEntryCount, const PaletteEntry* pEntries ) { TextureImpl* texture = new TextureImpl(); if (!Succeeded(RendererCreateTexture( m_data, texture->m_data, width, height, bitsPerTexel, const_cast<void*>(pTexels), texelsArePersistent, paletteEntryCount, const_cast<PaletteEntry*>(pEntries) ))) { delete texture; texture = NULL; } return texture; } // FUNCTION: LEGO1 0x100a20d0 Texture* RendererImpl::CreateTexture() { TextureImpl* texture = new TextureImpl(); if (!Succeeded(RendererCreateTexture(m_data, texture->m_data, 0, 0, 0, NULL, FALSE, 0, NULL))) { delete texture; texture = NULL; } return texture; } // FUNCTION: LEGO1 0x100a2270 Result RendererImpl::SetTextureDefaultShadeCount(unsigned long shadeCount) { return ResultVal(m_data->SetDefaultTextureShades(shadeCount)); } // FUNCTION: LEGO1 0x100a2290 Result RendererImpl::SetTextureDefaultColorCount(unsigned long colorCount) { return ResultVal(m_data->SetDefaultTextureColors(colorCount)); } // FUNCTION: LEGO1 0x100a22b0 void* RendererImpl::ImplementationDataPtr() { return reinterpret_cast<void*>(&m_data); }