#ifndef MOTORCYCLE_H #define MOTORCYCLE_H #include "decomp.h" #include "islepathactor.h" // VTABLE 0x100d7090 // SIZE 0x16c class Motorcycle : public IslePathActor { public: Motorcycle(); // OFFSET: LEGO1 0x10035840 inline virtual const char* ClassName() const override // vtable+0x0c { // 0x10035840 return "Motorcycle"; } // OFFSET: LEGO1 0x10035850 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, Motorcycle::ClassName()) || IslePathActor::IsA(name); } private: undefined m_unk160[4]; MxFloat m_unk164; undefined m_unk168[4]; }; #endif // MOTORCYCLE_H