#include "legoactor.h" DECOMP_SIZE_ASSERT(LegoActor, 0x78) // GLOBAL: LEGO1 0x100f32d0 const char* g_actorNames[] = {"none", "pepper", "mama", "papa", "nick", "laura", "The_Brickster!"}; // FUNCTION: LEGO1 0x1002d110 LegoActor::LegoActor() { m_unk0x68 = 0.0f; m_sound = NULL; m_unk0x70 = 0.0f; m_unk0x10 = 0; m_actorId = 0; } // FUNCTION: LEGO1 0x1002d320 LegoActor::~LegoActor() { if (m_sound) { m_sound->FUN_10006b80(); } } // STUB: LEGO1 0x1002d390 void LegoActor::ParseAction(char*) { // TODO } // FUNCTION: LEGO1 0x1002d660 const char* LegoActor::GetActorName(MxU8 p_id) { return g_actorNames[p_id]; } // FUNCTION: LEGO1 0x1002d670 void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) { if (p_roi) { const char* name = p_roi->GetName(); for (MxU32 i = 1; i <= _countof(g_actorNames) - 1; i++) { if (!strcmpi(name, g_actorNames[i])) { m_unk0x59 = 0; m_actorId = i; break; } } } LegoEntity::SetROI(p_roi, p_bool1, p_bool2); }