#include "mxloopingsmkpresenter.h" #include "mxautolocker.h" #include "mxdsmediaaction.h" DECOMP_SIZE_ASSERT(MxLoopingSmkPresenter, 0x724); // FUNCTION: LEGO1 0x100b48b0 MxLoopingSmkPresenter::MxLoopingSmkPresenter() { Init(); } // FUNCTION: LEGO1 0x100b4950 MxLoopingSmkPresenter::~MxLoopingSmkPresenter() { Destroy(TRUE); } // FUNCTION: LEGO1 0x100b49b0 void MxLoopingSmkPresenter::Init() { this->m_elapsedDuration = 0; this->m_flags &= 0xfd; this->m_flags &= 0xfb; } // FUNCTION: LEGO1 0x100b49d0 void MxLoopingSmkPresenter::Destroy(MxBool p_fromDestructor) { m_criticalSection.Enter(); Init(); m_criticalSection.Leave(); if (!p_fromDestructor) MxSmkPresenter::Destroy(); } // FUNCTION: LEGO1 0x100b4a00 void MxLoopingSmkPresenter::VTable0x88() { if (m_mxSmack.m_smackTag.Frames == m_currentFrame) { m_currentFrame = 0; // TODO: struct incorrect, Palette at wrong offset? memset(&m_mxSmack.m_smackTag.Palette[4], 0, sizeof(m_mxSmack.m_smackTag.Palette)); } } // FUNCTION: LEGO1 0x100b4a30 void MxLoopingSmkPresenter::NextFrame() { MxStreamChunk* chunk = NextChunk(); if (chunk->GetFlags() & MxStreamChunk::Flag_Bit2) { m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState; m_currentTickleState = TickleState_Repeating; } else { LoadFrame(chunk); AppendChunk(chunk); m_elapsedDuration += 1000 / ((MxDSMediaAction*) m_action)->GetFramesPerSecond(); } m_subscriber->FUN_100b8390(chunk); } // FUNCTION: LEGO1 0x100b4a90 void MxLoopingSmkPresenter::VTable0x8c() { if (m_action->GetDuration() < m_elapsedDuration) { m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState; m_currentTickleState = TickleState_unk5; } else { MxStreamChunk* chunk; m_cursor->Current(chunk); LoadFrame(chunk); m_elapsedDuration += 1000 / ((MxDSMediaAction*) m_action)->GetFramesPerSecond(); } } // FUNCTION: LEGO1 0x100b4b00 void MxLoopingSmkPresenter::RepeatingTickle() { for (MxS16 i = 0; i < m_unk0x5c; i++) { if (!m_cursor->HasMatch()) { MxStreamChunk* chunk; MxStreamChunkListCursor cursor(m_chunks); cursor.Last(chunk); MxLong time = chunk->GetTime(); cursor.First(chunk); time -= chunk->GetTime(); time += 1000 / ((MxDSMediaAction*) m_action)->GetFramesPerSecond(); cursor.Reset(); while (cursor.Next(chunk)) chunk->SetTime(chunk->GetTime() + time); m_cursor->Advance(); } MxStreamChunk* chunk; m_cursor->Current(chunk); if (m_action->GetElapsedTime() < chunk->GetTime()) break; VTable0x8c(); m_cursor->Next(chunk); if (m_currentTickleState != TickleState_Repeating) break; } } // FUNCTION: LEGO1 0x100b4cd0 MxResult MxLoopingSmkPresenter::AddToManager() { MxAutoLocker lock(&m_criticalSection); return MxSmkPresenter::AddToManager(); } // FUNCTION: LEGO1 0x100b4d40 void MxLoopingSmkPresenter::Destroy() { Destroy(FALSE); }