#include "legoanimpresenter.h" #include "legoomni.h" #include "legoworld.h" #include "mxcompositepresenter.h" #include "mxdsanim.h" #include "mxstreamchunk.h" #include "mxvideomanager.h" DECOMP_SIZE_ASSERT(LegoAnimPresenter, 0xc0) DECOMP_SIZE_ASSERT(LegoAnimClass, 0x18) // FUNCTION: LEGO1 0x10068420 LegoAnimPresenter::LegoAnimPresenter() { Init(); } // FUNCTION: LEGO1 0x10068670 LegoAnimPresenter::~LegoAnimPresenter() { Destroy(TRUE); } // FUNCTION: LEGO1 0x100686f0 void LegoAnimPresenter::Init() { m_unk0x64 = NULL; m_unk0x68 = 0; m_unk0x6c = 0; m_unk0x74 = 0; m_unk0x70 = 0; m_unk0x78 = 0; m_unk0x7c = 0; m_unk0xa8.Clear(); m_unk0xa4 = 0; m_currentWorld = NULL; m_unk0x95 = 0; m_unk0x88 = -1; m_unk0x98 = 0; m_animAtom.Clear(); m_unk0x9c = 0; m_unk0x8c = 0; m_unk0x90 = 0; m_unk0x94 = 0; m_unk0x96 = 1; m_unk0xa0 = 0; } // STUB: LEGO1 0x10068770 void LegoAnimPresenter::Destroy(MxBool p_fromDestructor) { // TODO MxVideoPresenter::Destroy(p_fromDestructor); } // FUNCTION: LEGO1 0x10068fb0 MxResult LegoAnimPresenter::VTable0x88(MxStreamChunk* p_chunk) { MxResult result = FAILURE; LegoMemory stream((char*) p_chunk->GetData()); MxS32 magicSig; MxS32 val2 = 0; MxS32 val3; if (stream.Read(&magicSig, sizeof(MxS32)) == SUCCESS && magicSig == 0x11) { if (stream.Read(&m_unk0xa4, sizeof(MxU32)) == SUCCESS) { if (stream.Read(&m_unk0xa8[0], sizeof(float)) == SUCCESS) { if (stream.Read(&m_unk0xa8[1], sizeof(float)) == SUCCESS) { if (stream.Read(&m_unk0xa8[2], sizeof(float)) == SUCCESS) { if (stream.Read(&val2, sizeof(MxS32)) == SUCCESS) { if (stream.Read(&val3, sizeof(MxS32)) == SUCCESS) { m_unk0x64 = new LegoAnimClass(); if (m_unk0x64) { if (m_unk0x64->VTable0x10(&stream, val2) == SUCCESS) { result = SUCCESS; } } } } } } } } } if (result != SUCCESS) { delete m_unk0x64; Init(); } return result; } // STUB: LEGO1 0x1006ad30 void LegoAnimPresenter::PutFrame() { // TODO } // FUNCTION: LEGO1 0x1006b550 void LegoAnimPresenter::ReadyTickle() { m_currentWorld = CurrentWorld(); if (m_currentWorld) { MxStreamChunk* chunk = m_subscriber->CurrentChunk(); if (chunk && chunk->GetTime() + m_action->GetStartTime() <= m_action->GetElapsedTime()) { chunk = m_subscriber->NextChunk(); MxResult result = VTable0x88(chunk); m_subscriber->DestroyChunk(chunk); if (result == SUCCESS) { ProgressTickleState(e_starting); ParseExtra(); } else { EndAction(); } } } } // STUB: LEGO1 0x1006b5e0 void LegoAnimPresenter::StartingTickle() { // TODO ProgressTickleState(e_streaming); EndAction(); // Allow game to start } // FUNCTION: LEGO1 0x1006b840 void LegoAnimPresenter::StreamingTickle() { if (m_subscriber->CurrentChunk()) { MxStreamChunk* chunk = m_subscriber->NextChunk(); m_subscriber->DestroyChunk(chunk); } if (m_unk0x95) { ProgressTickleState(e_done); if (m_compositePresenter) { if (m_compositePresenter->IsA("LegoAnimMMPresenter")) { m_compositePresenter->VTable0x60(this); } } } else { if (m_action->GetElapsedTime() > m_unk0x64->GetUnknown0x8() + m_action->GetStartTime()) { m_unk0x95 = 1; } } } // STUB: LEGO1 0x1006b8c0 void LegoAnimPresenter::DoneTickle() { // TODO } // FUNCTION: LEGO1 0x1006b8d0 MxResult LegoAnimPresenter::AddToManager() { return MxVideoPresenter::AddToManager(); } // FUNCTION: LEGO1 0x1006b8e0 void LegoAnimPresenter::Destroy() { Destroy(FALSE); } // FUNCTION: LEGO1 0x1006b8f0 const char* LegoAnimPresenter::GetActionObjectName() { return m_action->GetObjectName(); } // STUB: LEGO1 0x1006bac0 void LegoAnimPresenter::ParseExtra() { // TODO } // FUNCTION: LEGO1 0x1006c620 MxResult LegoAnimPresenter::StartAction(MxStreamController* p_controller, MxDSAction* p_action) { MxResult result = MxVideoPresenter::StartAction(p_controller, p_action); m_displayZ = 0; return result; } // STUB: LEGO1 0x1006c640 void LegoAnimPresenter::EndAction() { // TODO MxVideoPresenter::EndAction(); } // FUNCTION: LEGO1 0x100a0b30 LegoAnimClass::LegoAnimClass() { m_unk0x08 = 0; m_unk0x0c = 0; m_unk0x10 = 0; m_unk0x14 = 0; } // STUB: LEGO1 0x100a0bc0 LegoAnimClass::~LegoAnimClass() { // TODO } // STUB: LEGO1 0x100a0c70 MxResult LegoAnimClass::VTable0x10(LegoMemory* p_stream, MxS32) { return SUCCESS; } // STUB: LEGO1 0x100a0e30 LegoResult LegoAnimClass::Write(LegoStorage* p_storage) { // TODO return SUCCESS; } // STUB: LEGO1 0x100a1040 LegoTreeNodeData* LegoAnimClass::CreateData() { // TODO return NULL; }