#include "police.h" #include "jukebox.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legoinputmanager.h" #include "legoomni.h" #include "mxbackgroundaudiomanager.h" #include "mxnotificationmanager.h" #include "mxtransitionmanager.h" #include "policestate.h" DECOMP_SIZE_ASSERT(Police, 0x110) // FUNCTION: LEGO1 0x1005e130 Police::Police() { m_policeState = NULL; m_transitionDestination = LegoGameState::e_noArea; NotificationManager()->Register(this); } // FUNCTION: LEGO1 0x1005e1d0 MxBool Police::VTable0x5c() { return TRUE; } // FUNCTION: LEGO1 0x1005e320 Police::~Police() { if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } ControlManager()->Unregister(this); InputManager()->UnRegister(this); NotificationManager()->Unregister(this); } // FUNCTION: LEGO1 0x1005e3e0 MxResult Police::Create(MxDSAction& p_dsAction) { MxResult ret = LegoWorld::Create(p_dsAction); if (ret == SUCCESS) { InputManager()->SetWorld(this); ControlManager()->Register(this); } SetIsWorldActive(FALSE); InputManager()->Register(this); LegoGameState* gameState = GameState(); PoliceState* policeState = (PoliceState*) gameState->GetState("PoliceState"); if (!policeState) { policeState = (PoliceState*) gameState->CreateState("PoliceState"); } m_policeState = policeState; GameState()->SetCurrentArea(LegoGameState::e_police); GameState()->StopArea(LegoGameState::e_previousArea); return ret; } // FUNCTION: LEGO1 0x1005e480 MxLong Police::Notify(MxParam& p_param) { MxLong result = 0; LegoWorld::Notify(p_param); if (m_worldStarted) { switch (((MxNotificationParam&) p_param).GetNotification()) { case c_notificationEndAction: result = HandleEndAction((MxEndActionNotificationParam&) p_param); break; case c_notificationKeyPress: result = HandleKeyPress(((LegoEventNotificationParam&) p_param)); break; case c_notificationClick: result = HandleClick((LegoControlManagerEvent&) p_param); break; case c_notificationTransitioned: GameState()->SwitchArea(m_transitionDestination); break; } } return result; } // FUNCTION: LEGO1 0x1005e530 void Police::ReadyWorld() { LegoWorld::ReadyWorld(); PlayMusic(JukeBox::e_policeStation); FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); } // FUNCTION: LEGO1 0x1005e550 MxLong Police::HandleClick(LegoControlManagerEvent& p_param) { if (p_param.GetUnknown0x28() == 1) { switch (p_param.GetClickedObjectId()) { case c_leftArrowCtl: case c_rightArrowCtl: if (m_policeState->GetUnknown0x0c() == 1) { DeleteObjects(&m_atom, c_nickAnim, c_lauraAnim); } BackgroundAudioManager()->Stop(); m_transitionDestination = LegoGameState::Area::e_polidoor; TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE); break; case c_infoCtl: if (m_policeState->GetUnknown0x0c() == 1) { DeleteObjects(&m_atom, c_nickAnim, c_lauraAnim); } BackgroundAudioManager()->Stop(); m_transitionDestination = LegoGameState::Area::e_infomain; TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE); break; case c_doorCtl: if (m_policeState->GetUnknown0x0c() == 1) { DeleteObjects(&m_atom, c_nickAnim, c_lauraAnim); } BackgroundAudioManager()->Stop(); m_transitionDestination = LegoGameState::Area::e_copter; TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE); break; case c_donutCtl: m_policeState->FUN_1005ea40(); } } return 1; } // FUNCTION: LEGO1 0x1005e6a0 MxLong Police::HandleEndAction(MxEndActionNotificationParam& p_param) { MxDSAction* action = p_param.GetAction(); if (m_radio.Notify(p_param) == 0 && m_atom == action->GetAtomId()) { if (m_policeState->GetUnknown0x0c() == 1) { m_policeState->SetUnknown0x0c(0); return 1; } return 0; } return 0; } // FUNCTION: LEGO1 0x1005e6f0 MxLong Police::HandleKeyPress(LegoEventNotificationParam& p_param) { MxLong result = 0; if (p_param.GetKey() == ' ' && m_policeState->GetUnknown0x0c() == 1) { DeleteObjects(&m_atom, c_nickAnim, c_lauraAnim); m_policeState->SetUnknown0x0c(0); return 1; } return 0; } // FUNCTION: LEGO1 0x1005e740 void Police::Enable(MxBool p_enable) { LegoWorld::Enable(p_enable); if (p_enable) { InputManager()->SetWorld(this); SetIsWorldActive(FALSE); } else { if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } } } // FUNCTION: LEGO1 0x1005e790 MxBool Police::VTable0x64() { DeleteObjects(&m_atom, c_nickAnim, 510); m_transitionDestination = LegoGameState::e_infomain; return TRUE; }