#include "legovideomanager.h" #include // OFFSET: LEGO1 0x1007aa20 STUB LegoVideoManager::LegoVideoManager() { // TODO } // OFFSET: LEGO1 0x1007ab40 STUB LegoVideoManager::~LegoVideoManager() { // TODO } // OFFSET: LEGO1 0x1007c560 STUB int LegoVideoManager::EnableRMDevice() { // TODO return 0; } // OFFSET: LEGO1 0x1007c740 STUB int LegoVideoManager::DisableRMDevice() { // TODO return 0; } // OFFSET: LEGO1 0x1007c310 STUB void LegoVideoManager::EnableFullScreenMovie(unsigned char a, unsigned char b) { // TODO } // OFFSET: LEGO1 0x1007b6a0 STUB void LegoVideoManager::MoveCursor(int x, int y) { // TODO } // OFFSET: LEGO1 0x1007c440 void LegoVideoManager::SetSkyColor(float red, float green, float blue) { PALETTEENTRY colorStrucure; // [esp+0h] [ebp-4h] BYREF colorStrucure.peRed = (red* 255.0); colorStrucure.peGreen = (green * 255.0); colorStrucure.peBlue = (blue * 255.0); colorStrucure.peFlags = -124; // TODO }