#ifndef BUILDINGENTITY_H #define BUILDINGENTITY_H #include "legoentity.h" // VTABLE: LEGO1 0x100d5c88 // SIZE <= 0x68, hard to tell because it's always constructed as a derivative class BuildingEntity : public LegoEntity { public: BuildingEntity(); virtual ~BuildingEntity() override; // vtable+0x0 // FUNCTION: LEGO1 0x10014f20 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f07e8 return "BuildingEntity"; } // FUNCTION: LEGO1 0x10014f30 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, BuildingEntity::ClassName()) || LegoEntity::IsA(p_name); } }; #endif // BUILDINGENTITY_H