#ifndef MXDSSERIALACTION_H #define MXDSSERIALACTION_H #include "mxdsmultiaction.h" #include "decomp.h" // VTABLE 0x100dcf38 // SIZE 0xa8 class MxDSSerialAction : public MxDSMultiAction { public: MxDSSerialAction(); virtual ~MxDSSerialAction() override; void CopyFrom(MxDSSerialAction &p_dsSerialAction); MxDSSerialAction &operator=(MxDSSerialAction &p_dsSerialAction); // OFFSET: LEGO1 0x100caad0 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x100f75dc return "MxDSSerialAction"; } // OFFSET: LEGO1 0x100caae0 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, MxDSSerialAction::ClassName()) || MxDSMultiAction::IsA(name); } virtual MxLong GetDuration(); // vtable+24; virtual void SetDuration(MxLong p_duration); // vtable+28; virtual MxDSAction *Clone(); // vtable+2c; private: MxDSActionListCursor *m_cursor; undefined4 m_unk0xa0; undefined4 m_unk0xa4; }; #endif // MXDSSERIALACTION_H