#include "legobuildingmanager.h" DECOMP_SIZE_ASSERT(LegoBuildingManager, 0x30) // GLOBAL: LEGO1 0x100f37c8 char* LegoBuildingManager::g_customizeAnimFile = NULL; // GLOBAL: LEGO1 0x100f37cc int g_buildingManagerConfig = 1; // FUNCTION: LEGO1 0x1002f8b0 void LegoBuildingManager::configureLegoBuildingManager(MxS32 p_buildingManagerConfig) { g_buildingManagerConfig = p_buildingManagerConfig; } // FUNCTION: LEGO1 0x1002f8c0 LegoBuildingManager::LegoBuildingManager() { Init(); } // STUB: LEGO1 0x1002f960 LegoBuildingManager::~LegoBuildingManager() { // TODO } // STUB: LEGO1 0x1002f9d0 void LegoBuildingManager::Init() { // TODO } // STUB: LEGO1 0x1002fa00 void LegoBuildingManager::FUN_1002fa00() { // TODO } // STUB: LEGO1 0x1002fb30 void LegoBuildingManager::FUN_1002fb30() { // TODO } // FUNCTION: LEGO1 0x1002ff90 void LegoBuildingManager::SetCustomizeAnimFile(const char* p_value) { if (g_customizeAnimFile != NULL) { delete[] g_customizeAnimFile; } if (p_value != NULL) { g_customizeAnimFile = new char[strlen(p_value) + 1]; if (g_customizeAnimFile != NULL) { strcpy(g_customizeAnimFile, p_value); } } else { g_customizeAnimFile = NULL; } } // STUB: LEGO1 0x10030220 MxResult LegoBuildingManager::Tickle() { // TODO return SUCCESS; } // STUB: LEGO1 0x10030590 void LegoBuildingManager::FUN_10030590() { // TODO }