#include "legotree.h" #include "decomp.h" #include "legostorage.h" DECOMP_SIZE_ASSERT(LegoTreeNodeData, 0x04) DECOMP_SIZE_ASSERT(LegoTreeNode, 0x010) DECOMP_SIZE_ASSERT(LegoTree, 0x08) // FUNCTION: LEGO1 0x10099d60 // FUNCTION: BETA10 0x10187dd0 LegoTreeNode::LegoTreeNode() { m_data = NULL; m_numChildren = 0; m_children = NULL; } // FUNCTION: LEGO1 0x10099da0 // FUNCTION: BETA10 0x10187e10 LegoTreeNode::~LegoTreeNode() { if (m_data) { delete m_data; } if (m_children) { delete[] m_children; } } // FUNCTION: LEGO1 0x10099dd0 LegoTree::LegoTree() { m_root = NULL; } // FUNCTION: LEGO1 0x10099e00 LegoTree::~LegoTree() { if (m_root) { Delete(m_root); } } // FUNCTION: LEGO1 0x10099e20 LegoResult LegoTree::Read(LegoStorage* p_storage) { return Read(p_storage, m_root); } // FUNCTION: LEGO1 0x10099e40 LegoResult LegoTree::Write(LegoStorage* p_storage) { return Write(p_storage, m_root); } // FUNCTION: LEGO1 0x10099e60 LegoResult LegoTree::Read(LegoStorage* p_storage, LegoTreeNode*& p_node) { LegoResult result; p_node = new LegoTreeNode(); p_node->SetData(CreateData()); if ((result = p_node->GetData()->Read(p_storage)) != SUCCESS) { return result; } LegoU32 numChildren; if ((result = p_storage->Read(&numChildren, sizeof(numChildren))) != SUCCESS) { return result; } if (numChildren) { p_node->SetChildren(new LegoTreeNode*[numChildren]); for (LegoU32 i = 0; i < numChildren; i++) { LegoTreeNode* node; if ((result = Read(p_storage, node)) != SUCCESS) { return result; } p_node->SetNumChildren(p_node->GetNumChildren() + 1); p_node->SetChild(i, node); } } return SUCCESS; } // FUNCTION: LEGO1 0x1009a020 LegoResult LegoTree::Write(LegoStorage* p_storage, LegoTreeNode* p_node) { LegoResult result; if (p_node->GetData()) { if ((result = p_node->GetData()->Write(p_storage)) != SUCCESS) { return result; } } LegoU32 numChildren = p_node->GetNumChildren(); if ((result = p_storage->Write(&numChildren, sizeof(numChildren))) != SUCCESS) { return result; } for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) { if ((result = Write(p_storage, p_node->GetChild(i))) != SUCCESS) { return result; } } return SUCCESS; } // FUNCTION: LEGO1 0x1009a0a0 void LegoTree::Delete(LegoTreeNode* p_node) { for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) { Delete(p_node->GetChild(i)); } delete p_node; }