#ifndef DEFINE_H #define DEFINE_H #include "legoinc.h" class Isle; extern Isle *g_isle; extern int g_closed; // 0x4101c4 #define WNDCLASS_NAME "Lego Island MainNoM App" // 0x4101dc #define WINDOW_TITLE "LEGO\xAE" extern unsigned char g_mousedown; extern unsigned char g_mousemoved; extern RECT g_windowRect; extern int g_rmDisabled; extern int g_waitingForTargetDepth; extern int g_targetWidth; extern int g_targetHeight; extern unsigned int g_targetDepth; extern int g_reqEnableRMDevice; extern int g_startupDelay; extern long g_lastFrameTime; #endif // DEFINE_H