#include "legopathactor.h" DECOMP_SIZE_ASSERT(LegoPathActor, 0x154) // OFFSET: LEGO1 0x1002d700 STUB LegoPathActor::LegoPathActor() { // TODO } // OFFSET: LEGO1 0x1002d820 STUB LegoPathActor::~LegoPathActor() { // TODO }