#ifndef LEGOOMNI_H #define LEGOOMNI_H #include "compat.h" #include "legoentity.h" #include "legoinputmanager.h" #include "legogamestate.h" #include "legonavcontroller.h" #include "legopathboundary.h" #include "legoroi.h" #include "legovideomanager.h" #include "mxatomid.h" #include "mxbackgroundaudiomanager.h" #include "mxdsaction.h" #include "mxdsfile.h" #include "mxdsobject.h" #include "mxomni.h" #include "mxtransitionmanager.h" #include "isle.h" #include "legobuildingmanager.h" #include "legoplantmanager.h" class LegoSoundManager; // VTABLE 0x100d8638 // SIZE: 0x140 class LegoOmni : public MxOmni { public: __declspec(dllexport) void CreateBackgroundAudio(); __declspec(dllexport) void RemoveWorld(const MxAtomId &p1, long p2); __declspec(dllexport) static int GetCurrPathInfo(LegoPathBoundary **,int &); __declspec(dllexport) static void CreateInstance(); __declspec(dllexport) static LegoOmni *GetInstance(); LegoOmni(); virtual ~LegoOmni(); // vtable+00 virtual long Notify(MxParam &p); // vtable+04 // OFFSET: LEGO1 0x10058aa0 inline virtual const char *ClassName() const // vtable+0c { // 0x100f671c return "LegoOmni"; } // OFFSET: LEGO1 0x10058ab0 inline virtual MxBool IsA(const char *name) const // vtable+10 { return !strcmp(name, LegoOmni::ClassName()) || MxOmni::IsA(name); } virtual void Init(); // vtable+14 virtual MxResult Create(COMPAT_CONST MxOmniCreateParam &p); // vtable+18 virtual void Destroy(); // vtable+1c virtual void vtable20(); virtual void vtable24(MxDSAction &ds); virtual MxBool vtable28(MxDSAction &ds); virtual void vtable2c(); virtual void vtable30(); virtual void vtable34(); virtual void vtable38(); virtual void vtable3c(); virtual unsigned char vtable40(); LegoVideoManager *GetVideoManager() { return (LegoVideoManager *) m_videoManager; } LegoSoundManager *GetSoundManager() { return (LegoSoundManager *)m_soundManager;} MxBackgroundAudioManager *GetBackgroundAudioManager() { return m_bkgAudioManager; } LegoInputManager *GetInputManager() { return m_inputMgr; } Isle *GetIsle() { return m_isle; } LegoBuildingManager *GetLegoBuildingManager() { return m_buildingManager; } LegoPlantManager *GetLegoPlantManager() { return m_plantManager; } LegoGameState *GetGameState() { return m_gameState; } LegoNavController *GetNavController() { return m_navController; } MxTransitionManager *GetTransitionManager() { return m_transitionManager; } private: int m_unk68; int m_unk6c; LegoInputManager *m_inputMgr; // 0x70 char m_unk74[0x10]; LegoNavController *m_navController; // 0x84 Isle* m_isle; // 0x88 char m_unk8c[0x4]; LegoPlantManager* m_plantManager; // 0x90 char m_unk94[0x4]; LegoBuildingManager* m_buildingManager; // 0x98 LegoGameState *m_gameState; // 0x9c MxDSAction m_action; MxBackgroundAudioManager *m_bkgAudioManager; // 0x134 MxTransitionManager *m_transitionManager; // 0x138 int m_unk13c; }; __declspec(dllexport) MxBackgroundAudioManager * BackgroundAudioManager(); __declspec(dllexport) MxDSObject * CreateStreamObject(MxDSFile *,short); __declspec(dllexport) LegoGameState * GameState(); __declspec(dllexport) const char * GetNoCD_SourceName(); __declspec(dllexport) LegoInputManager * InputManager(); __declspec(dllexport) LegoOmni * Lego(); __declspec(dllexport) void MakeSourceName(char *, const char *); __declspec(dllexport) LegoEntity * PickEntity(long,long); __declspec(dllexport) LegoROI * PickROI(long,long); __declspec(dllexport) void SetOmniUserMessage(void (*)(const char *,int)); __declspec(dllexport) LegoSoundManager * SoundManager(); __declspec(dllexport) long Start(MxDSAction *); __declspec(dllexport) MxTransitionManager * TransitionManager(); __declspec(dllexport) LegoVideoManager * VideoManager(); __declspec(dllexport) long Start(MxDSAction *a); LegoBuildingManager* BuildingManager(); Isle* GetIsle(); LegoPlantManager* PlantManager(); #endif // LEGOOMNI_H