#ifndef RACESKEL_H #define RACESKEL_H #include "legoanimactor.h" /* VTABLE: LEGO1 0x100d7668 LegoPathActor VTABLE: LEGO1 0x100d7738 LegoAnimActor */ // SIZE 0x178 class RaceSkel : public LegoAnimActor { public: RaceSkel(); void GetCurrentAnimData(float* p_outCurAnimPosition, float* p_outCurAnimDuration); private: float m_animPosition; // 0x1c }; #endif // RACESKEL_H