#include "mxdschunk.h" // OFFSET: LEGO1 0x100be050 MxDSChunk::MxDSChunk() { this->m_length = 0; this->m_pStuff = NULL; this->m_buffer = -1; this->m_long1FromHeader = 0; this->m_long2FromHeader = 0; } // OFFSET: LEGO1 0x100be170 MxDSChunk::~MxDSChunk() { if ((this->m_length & 1) != 0) { delete this->m_pStuff; } }