#include "legobuildingmanager.h" // OFFSET: LEGO1 0x1002f8c0 STUB LegoBuildingManager::LegoBuildingManager() { } // OFFSET: LEGO1 0x1002f960 STUB LegoBuildingManager::~LegoBuildingManager() { } // OFFSET: LEGO1 0x1002f9d0 STUB void LegoBuildingManager::Init() { // TODO }