#ifndef DOORS_H #define DOORS_H #include "legopathactor.h" // VTABLE: LEGO1 0x100d4788 // SIZE 0x1f8 class Doors : public LegoPathActor { public: // FUNCTION: LEGO1 0x1000e430 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03e8 return "Doors"; } // FUNCTION: LEGO1 0x1000e440 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Doors::ClassName()) || LegoPathActor::IsA(p_name); } void ParseAction(char*) override; // vtable+0x20 void VTable0x70(float p_float) override; // vtable+0x70 MxS32 VTable0x94() override; // vtable+0x94 // SYNTHETIC: LEGO1 0x1000e580 // Doors::`scalar deleting destructor' }; #endif // DOORS_H