#ifndef LEGOBUILDINGMANAGER_H #define LEGOBUILDINGMANAGER_H #include "mxcore.h" // VTABLE: LEGO1 0x100d6f50 // SIZE 0x30 class LegoBuildingManager : public MxCore { public: LegoBuildingManager(); virtual ~LegoBuildingManager() override; // FUNCTION: LEGO1 0x1002f930 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f37d0 return "LegoBuildingManager"; } __declspec(dllexport) static void configureLegoBuildingManager(int param_1); private: void Init(); }; #endif // LEGOBUILDINGMANAGER_H