#include "radio.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legoomni.h" #include "mxbackgroundaudiomanager.h" #include "mxcontrolpresenter.h" #include "mxnotificationmanager.h" DECOMP_SIZE_ASSERT(Radio, 0x10); // FUNCTION: LEGO1 0x1002c850 Radio::Radio() { NotificationManager()->Register(this); ControlManager()->Register(this); m_unk0x0c = TRUE; CreateRadioState(); } // FUNCTION: LEGO1 0x1002c990 Radio::~Radio() { if (m_state->IsActive()) { BackgroundAudioManager()->Stop(); m_state->SetActive(FALSE); } ControlManager()->Unregister(this); NotificationManager()->Unregister(this); } // FUNCTION: LEGO1 0x1002ca30 MxLong Radio::Notify(MxParam& p_param) { MxLong result = 0; if (m_unk0x0c) { switch (((MxNotificationParam&) p_param).GetType()) { case c_notificationEndAction: result = HandleEndAction((MxEndActionNotificationParam&) p_param); break; case c_notificationClick: result = HandleClick((LegoControlManagerEvent&) p_param); break; } } return result; } // FUNCTION: LEGO1 0x1002ca70 void Radio::Play() { if (!m_state->IsActive()) { GetCurrentWorld(); MxDSAction action; action.SetObjectId(m_state->FUN_1002d090()); action.SetAtomId(*g_jukeboxScript); action.SetLoopCount(1); m_bgAudioPreviouslyEnabled = BackgroundAudioManager()->GetMusicEnabled(); if (!m_bgAudioPreviouslyEnabled) { BackgroundAudioManager()->Enable(TRUE); } BackgroundAudioManager()->PlayMusic(action, 3, 4); m_state->SetActive(TRUE); } } // FUNCTION: LEGO1 0x1002cb70 void Radio::Stop() { if (m_state->IsActive()) { LegoWorld* world = GetCurrentWorld(); MxControlPresenter* presenter = (MxControlPresenter*) world->Find(world->GetAtom(), 18); if (presenter) { presenter->VTable0x6c(0); } BackgroundAudioManager()->Stop(); BackgroundAudioManager()->Enable(m_bgAudioPreviouslyEnabled); m_state->SetActive(FALSE); } } // FUNCTION: LEGO1 0x1002cbc0 MxLong Radio::HandleClick(LegoControlManagerEvent& p_param) { MxDSAction action; // Unused MxS32 objectId = p_param.GetClickedObjectId(); if (objectId == 18) { if (m_state->IsActive()) { Stop(); } else { Play(); } if (GetCurrentWorld()) { #ifdef COMPAT_MODE MxNotificationParam param(c_notificationEndAction, this); GetCurrentWorld()->Notify(param); #else GetCurrentWorld()->Notify(MxNotificationParam(c_notificationType0, this)); #endif } return 1; } return 0; } // FUNCTION: LEGO1 0x1002ccc0 MxLong Radio::HandleEndAction(MxEndActionNotificationParam& p_param) { if (m_state->IsActive() && m_state->FUN_1002d0c0(p_param.GetAction()->GetAtomId(), p_param.GetAction()->GetObjectId())) { MxDSAction action; action.SetAtomId(*g_jukeboxScript); action.SetObjectId(m_state->FUN_1002d090()); action.SetLoopCount(1); BackgroundAudioManager()->PlayMusic(action, 3, 4); return 1; } return 0; } // FUNCTION: LEGO1 0x1002cdc0 void Radio::Initialize(MxBool p_und) { if (m_unk0x0c != p_und) { m_unk0x0c = p_und; CreateRadioState(); } } // FUNCTION: LEGO1 0x1002cde0 void Radio::CreateRadioState() { LegoGameState* gameState = GameState(); RadioState* state = (RadioState*) gameState->GetState("RadioState"); if (state == NULL) { state = (RadioState*) gameState->CreateState("RadioState"); } m_state = state; }