#ifndef RADIOSTATE_H #define RADIOSTATE_H #include "legostate.h" #include "mxdsaction.h" // VTABLE: LEGO1 0x100d6d28 // SIZE 0x30 class RadioState : public LegoState { public: RadioState(); // FUNCTION: LEGO1 0x1002cf60 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f04f8 return "RadioState"; } // FUNCTION: LEGO1 0x1002cf70 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, RadioState::ClassName()) || LegoState::IsA(p_name); } MxBool VTable0x14() override; // vtable+0x14 // SYNTHETIC: LEGO1 0x1002d020 // RadioState::`scalar deleting destructor' inline MxBool IsActive() { return m_active; } inline void SetActive(MxBool p_active) { m_active = p_active; } undefined4 FUN_1002d090(); MxBool FUN_1002d0c0(const MxAtomId& p_atom, MxU32 p_objectId); private: Shuffle m_unk0x08[3]; // 0x08 MxS16 m_unk0x2c; // 0x2c MxBool m_active; // 0x2e }; #endif // RADIOSTATE_H