#ifndef LEGOENTITY_H #define LEGOENTITY_H #include "mxentity.h" // VTABLE 0x100d4858 class LegoEntity : public MxEntity { public: // Inlined at 0x100853f7 inline LegoEntity() { // TODO } __declspec(dllexport) virtual ~LegoEntity() override; // vtable+0x0 virtual MxLong Notify(MxParam &p) override; // vtable+0x4 // OFFSET: LEGO1 0x1000c2f0 inline const char *ClassName() const override // vtable+0xc { // 0x100f0064 return "LegoEntity"; } // OFFSET: LEGO1 0x1000c300 inline MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name); } virtual void Destroy() override; // vtable+0x1c }; #endif // LEGOENTITY_H