#include "legobuildingmanager.h" // GLOBAL: LEGO1 0x100f37cc int g_buildingManagerConfig = 1; // FUNCTION: LEGO1 0x1002f8b0 void LegoBuildingManager::configureLegoBuildingManager(MxS32 p_buildingManagerConfig) { g_buildingManagerConfig = p_buildingManagerConfig; } // FUNCTION: LEGO1 0x1002f8c0 LegoBuildingManager::LegoBuildingManager() { Init(); } // STUB: LEGO1 0x1002f960 LegoBuildingManager::~LegoBuildingManager() { // TODO } // STUB: LEGO1 0x1002f9d0 void LegoBuildingManager::Init() { // TODO } // STUB: LEGO1 0x1002fa00 void LegoBuildingManager::FUN_1002fa00() { // TODO } // STUB: LEGO1 0x1002fb30 void LegoBuildingManager::FUN_1002fb30() { // TODO } // STUB: LEGO1 0x10030220 MxResult LegoBuildingManager::Tickle() { // TODO return SUCCESS; }