#ifndef MXTRANSITIONMANAGER_H #define MXTRANSITIONMANAGER_H #include "decomp.h" #include "mxcore.h" #include <ddraw.h> class MxVideoPresenter; // VTABLE: LEGO1 0x100d7ea0 // SIZE 0x900 class MxTransitionManager : public MxCore { public: MxTransitionManager(); ~MxTransitionManager() override; // vtable+0x00 void SetWaitIndicator(MxVideoPresenter* p_waitIndicator); MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x1004b950 const char* ClassName() const override // vtable+0x0c { return "MxTransitionManager"; } // FUNCTION: LEGO1 0x1004b960 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, MxTransitionManager::ClassName()) || MxCore::IsA(p_name); } virtual MxResult GetDDrawSurfaceFromVideoManager(); // vtable+0x14 enum TransitionType { e_idle = 0, // name verified by BETA10 0x100ec4e6 e_noAnimation, e_dissolve, e_mosaic, e_wipeDown, e_windows, e_broken // Unknown what this is supposed to be, it locks the game up }; MxResult StartTransition(TransitionType p_animationType, MxS32 p_speed, MxBool p_doCopy, MxBool p_playMusicInAnim); TransitionType GetTransitionType() { return m_mode; } // SYNTHETIC: LEGO1 0x1004b9e0 // MxTransitionManager::`scalar deleting destructor' private: void EndTransition(MxBool p_notifyWorld); void NoTransition(); void DissolveTransition(); void MosaicTransition(); void WipeDownTransition(); void WindowsTransition(); void BrokenTransition(); void SubmitCopyRect(LPDDSURFACEDESC p_ddsc); void SetupCopyRect(LPDDSURFACEDESC p_ddsc); MxVideoPresenter* m_waitIndicator; // 0x08 RECT m_copyRect; // 0x0c MxU8* m_copyBuffer; // 0x1c FlagBitfield m_copyFlags; // 0x20 undefined4 m_unk0x24; // 0x24 FlagBitfield m_unk0x28; // 0x28 // name verified by BETA10 0x100ec4e6 TransitionType m_mode; // 0x2c LPDIRECTDRAWSURFACE m_ddSurface; // 0x30 MxU16 m_animationTimer; // 0x34 MxU16 m_columnOrder[640]; // 0x36 MxU16 m_randomShift[480]; // 0x536 MxULong m_systemTime; // 0x8f8 MxS32 m_animationSpeed; // 0x8fc }; #endif // MXTRANSITIONMANAGER_H