#include "islepathactor.h" DECOMP_SIZE_ASSERT(IslePathActor, 0x160) // FUNCTION: LEGO1 0x1001a200 IslePathActor::IslePathActor() { this->m_world = NULL; this->m_unk0x13c = 6.0; this->m_unk0x15c = 1.0; this->m_unk0x158 = 0; } // FUNCTION: LEGO1 0x1001a280 MxResult IslePathActor::Create(MxDSObject& p_dsObject) { return MxEntity::Create(p_dsObject); } // STUB: LEGO1 0x1001a350 void IslePathActor::VTable0xe0() { // TODO } // STUB: LEGO1 0x1001a3f0 void IslePathActor::VTable0xe4() { // TODO } // STUB: LEGO1 0x1001b2a0 void IslePathActor::VTable0xe8(MxU32, MxBool, MxU8) { // TODO } // STUB: LEGO1 0x1001b5b0 void IslePathActor::VTable0xec() { // TODO }