#ifndef SKATEBOARD_H #define SKATEBOARD_H #include "decomp.h" #include "islepathactor.h" // VTABLE 0x100d55f0 // SIZE 0x168 class SkateBoard : public IslePathActor { public: SkateBoard(); // OFFSET: LEGO1 0x1000fdd0 inline virtual const char* ClassName() const override // vtable+0x0c { // 0x100f041c return "SkateBoard"; } // OFFSET: LEGO1 0x1000fde0 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, SkateBoard::ClassName()) || IslePathActor::IsA(name); } private: // TODO: SkateBoard types undefined m_unk160; undefined m_unk161[0x7]; }; #endif // SKATEBOARD_H