#include "compat.h" #include "decomp.h" #include "tgl/tgl.h" #include #ifndef D3DRM_WINE typedef DWORD LPD3DRM_APPDATA; #else typedef LPVOID LPD3DRM_APPDATA; #endif // Forward declare D3D types struct IDirect3DRM2; struct IDirect3DRMDevice2; struct IDirect3DRMViewport; struct IDirect3DRMFrame2; struct IDirect3DRMMesh; struct IDirect3DRMMeshBuilder; struct IDirect3DRMTexture; namespace TglImpl { using namespace Tgl; // Utility function used by implementations inline Result ResultVal(HRESULT result) { return SUCCEEDED(result) ? Success : Error; } // Forward declare implementations class RendererImpl; class DeviceImpl; class ViewImpl; class LightImpl; class CameraImpl; class GroupImpl; class MeshImpl; class TextureImpl; class MeshBuilderImpl; // VTABLE: LEGO1 0x100db910 class RendererImpl : public Renderer { public: RendererImpl() : m_data(0) {} ~RendererImpl() override { Destroy(); } void* ImplementationDataPtr() override; // vtable+0x08 Device* CreateDevice(const DeviceDirectDrawCreateData&) override; Device* CreateDevice(const DeviceDirect3DCreateData&) override; // vtable+0x10 View* CreateView( const Device*, const Camera*, unsigned long x, unsigned long y, unsigned long width, unsigned long height ) override; Camera* CreateCamera() override; Light* CreateLight(LightType, float r, float g, float b) override; Group* CreateGroup(const Group* pParent) override; // vtable+0x20 MeshBuilder* CreateMeshBuilder() override; Texture* CreateTexture( int width, int height, int bitsPerTexel, const void* pTexels, int pTexelsArePersistent, int paletteEntryCount, const PaletteEntry* pEntries ) override; Texture* CreateTexture() override; Result SetTextureDefaultShadeCount(unsigned long) override; // vtable+0x30 Result SetTextureDefaultColorCount(unsigned long) override; HRESULT CreateTextureFromSurface(LPDIRECTDRAWSURFACE pSurface, LPDIRECT3DRMTEXTURE2* pTexture2) { return m_data->CreateTextureFromSurface(pSurface, pTexture2); } IDirect3DRM2* ImplementationData() const { return m_data; } public: inline Result Create(); inline void Destroy(); private: IDirect3DRM2* m_data; }; extern IDirect3DRM2* g_pD3DRM; inline void RendererDestroy(IDirect3DRM2* pRenderer) { int refCount = pRenderer->Release(); if (refCount <= 0) { g_pD3DRM = NULL; } } // Inlined only void RendererImpl::Destroy() { if (m_data) { RendererDestroy(m_data); m_data = NULL; } } // VTABLE: LEGO1 0x100db988 class DeviceImpl : public Device { public: DeviceImpl() : m_data(0) {} ~DeviceImpl() override { if (m_data) { m_data->Release(); m_data = NULL; } } void* ImplementationDataPtr() override; // vtable+0x08 unsigned long GetWidth() override; unsigned long GetHeight() override; // vtable+0x10 Result SetColorModel(ColorModel) override; Result SetShadingModel(ShadingModel) override; Result SetShadeCount(unsigned long) override; Result SetDither(int) override; // vtable+0x20 Result Update() override; void InitFromD3DDevice(Device*) override; void InitFromWindowsDevice(Device*) override; IDirect3DRMDevice2* ImplementationData() const { return m_data; } friend class RendererImpl; private: IDirect3DRMDevice2* m_data; }; // VTABLE: LEGO1 0x100db9e8 class ViewImpl : public View { public: ViewImpl() : m_data(0) {} ~ViewImpl() override { if (m_data) { m_data->Release(); m_data = NULL; } } void* ImplementationDataPtr() override; // vtable+0x08 Result Add(const Light*) override; Result Remove(const Light*) override; // vtable+0x10 Result SetCamera(const Camera*) override; Result SetProjection(ProjectionType) override; Result SetFrustrum(float frontClippingDistance, float backClippingDistance, float degrees) override; Result SetBackgroundColor(float r, float g, float b) override; // vtable+0x20 Result GetBackgroundColor(float* r, float* g, float* b) override; Result Clear() override; Result Render(const Group*) override; Result ForceUpdate(unsigned long x, unsigned long y, unsigned long width, unsigned long height) override; // vtable+0x30 Result TransformWorldToScreen(const float world[3], float screen[4]) override; Result TransformScreenToWorld(const float screen[4], float world[3]) override; Result Pick( unsigned long x, unsigned long y, const Group** ppGroupsToPickFrom, int groupsToPickFromCount, const Group**& rppPickedGroups, int& rPickedGroupCount ) override; IDirect3DRMViewport* ImplementationData() const { return m_data; } static Result ViewportCreateAppData(IDirect3DRM2*, IDirect3DRMViewport*, IDirect3DRMFrame2*); friend class RendererImpl; private: IDirect3DRMViewport* m_data; }; // VTABLE: LEGO1 0x100dbad8 class CameraImpl : public Camera { public: CameraImpl() : m_data(0) {} ~CameraImpl() override { if (m_data) { m_data->Release(); m_data = NULL; } } void* ImplementationDataPtr() override; // vtable+0x08 Result SetTransformation(FloatMatrix4&) override; IDirect3DRMFrame2* ImplementationData() const { return m_data; } friend class RendererImpl; private: IDirect3DRMFrame2* m_data; }; // VTABLE: LEGO1 0x100dbaf8 class LightImpl : public Light { public: LightImpl() : m_data(0) {} ~LightImpl() override { if (m_data) { m_data->Release(); m_data = NULL; } } void* ImplementationDataPtr() override; // vtable+0x08 Result SetTransformation(FloatMatrix4&) override; Result SetColor(float r, float g, float b) override; IDirect3DRMFrame2* ImplementationData() const { return m_data; } friend class RendererImpl; private: IDirect3DRMFrame2* m_data; }; // VTABLE: LEGO1 0x100dbb88 class MeshImpl : public Mesh { public: MeshImpl() : m_data(0) {} ~MeshImpl() override { if (m_data) { delete m_data; m_data = NULL; } } void* ImplementationDataPtr() override; // vtable+0x08 Result SetColor(float r, float g, float b, float a) override; Result SetTexture(const Texture*) override; // vtable+0x10 Result GetTexture(Texture*&) override; Result SetTextureMappingMode(TextureMappingMode) override; Result SetShadingModel(ShadingModel) override; Mesh* DeepClone(MeshBuilder*) override; // vtable+0x20 Mesh* ShallowClone(MeshBuilder*) override; struct MeshData { IDirect3DRMMesh* groupMesh; D3DRMGROUPINDEX groupIndex; }; typedef MeshData* MeshDataType; const MeshDataType& ImplementationData() const { return m_data; } MeshDataType& ImplementationData() { return m_data; } friend class RendererImpl; private: MeshDataType m_data; }; // VTABLE: LEGO1 0x100dba68 class GroupImpl : public Group { public: GroupImpl() : m_data(0) {} ~GroupImpl() override { if (m_data) { m_data->Release(); m_data = NULL; } } void* ImplementationDataPtr() override; // vtable+0x08 Result SetTransformation(FloatMatrix4&) override; Result SetColor(float r, float g, float b, float a) override; // vtable+0x10 Result SetTexture(const Texture*) override; Result GetTexture(Texture*&) override; Result SetMaterialMode(MaterialMode) override; Result Add(const Group*) override; // vtable+0x20 Result Add(const MeshBuilder*) override; Result Remove(const Group*) override; Result Remove(const MeshBuilder*) override; Result RemoveAll() override; // vtable+0x30 Result Unknown() override; IDirect3DRMFrame2* ImplementationData() const { return m_data; } friend class RendererImpl; private: IDirect3DRMFrame2* m_data; }; // VTABLE: LEGO1 0x100dbb18 class MeshBuilderImpl : public MeshBuilder { public: MeshBuilderImpl() : m_data(0) {} ~MeshBuilderImpl() override { if (m_data) { m_data->Release(); m_data = NULL; } } void* ImplementationDataPtr() override; // vtable+0x08 Mesh* CreateMesh( unsigned long faceCount, unsigned long vertexCount, float (*pPositions)[3], float (*pNormals)[3], float (*pTextureCoordinates)[2], unsigned long (*pFaceIndices)[3], unsigned long (*pTextureIndices)[3], ShadingModel shadingModel ) override; Result GetBoundingBox(float min[3], float max[3]) const override; // vtable+0x10 MeshBuilder* Clone() override; IDirect3DRMMesh* ImplementationData() const { return m_data; } friend class RendererImpl; private: inline Result CreateMeshImpl( MeshImpl* pMeshImpl, unsigned long faceCount, unsigned long vertexCount, float (*pPositions)[3], float (*pNormals)[3], float (*pTextureCoordinates)[2], unsigned long (*pFaceIndices)[3], unsigned long (*pTextureIndices)[3], ShadingModel shadingModel ); IDirect3DRMMesh* m_data; }; // No vtable, this is just a simple wrapper around D3DRMIMAGE class TglD3DRMIMAGE { public: TglD3DRMIMAGE( int width, int height, int depth, void* pBuffer, int useBuffer, int paletteSize, PaletteEntry* pEntries ); ~TglD3DRMIMAGE() { Destroy(); } Result CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer); void Destroy(); void FillRowsOfTexture(int y, int height, char* content); Result InitializePalette(int paletteSize, PaletteEntry* pEntries); D3DRMIMAGE m_image; int m_texelsAllocatedByClient; }; // VTABLE: LEGO1 0x100dbb48 class TextureImpl : public Texture { public: TextureImpl() : m_data(0) {} ~TextureImpl() override { if (m_data) { m_data->Release(); m_data = NULL; } } void* ImplementationDataPtr() override; // vtable+0x08 Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels) override; void FillRowsOfTexture(int y, int height, void* pBuffer) override; // vtable+0x10 Result Changed(int texelsChanged, int paletteChanged) override; Result GetBufferAndPalette( int* pWidth, int* pHeight, int* pDepth, void** ppBuffer, int* ppPaletteSize, PaletteEntry** ppPalette ) override; Result SetPalette(int entryCount, PaletteEntry* entries) override; IDirect3DRMTexture* ImplementationData() const { return m_data; } void SetImplementation(IDirect3DRMTexture* pData) { m_data = pData; } friend class RendererImpl; static Result SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage); private: IDirect3DRMTexture* m_data; }; // Translation helpers inline D3DRMRENDERQUALITY Translate(ShadingModel tglShadingModel) { D3DRMRENDERQUALITY renderQuality; switch (tglShadingModel) { case Wireframe: renderQuality = D3DRMRENDER_WIREFRAME; break; case UnlitFlat: renderQuality = D3DRMRENDER_UNLITFLAT; break; case Flat: renderQuality = D3DRMRENDER_FLAT; break; case Gouraud: renderQuality = D3DRMRENDER_GOURAUD; break; case Phong: renderQuality = D3DRMRENDER_PHONG; break; default: renderQuality = D3DRMRENDER_FLAT; break; } return renderQuality; } inline D3DRMPROJECTIONTYPE Translate(ProjectionType tglProjectionType) { D3DRMPROJECTIONTYPE projectionType; switch (tglProjectionType) { case Perspective: projectionType = D3DRMPROJECT_PERSPECTIVE; break; case Orthographic: projectionType = D3DRMPROJECT_ORTHOGRAPHIC; break; default: projectionType = D3DRMPROJECT_PERSPECTIVE; break; } return projectionType; } // Yes this function serves no purpose, originally they intended it to // convert from doubles to floats but ended up using floats throughout // the software stack. inline D3DRMMATRIX4D* Translate(FloatMatrix4& tglMatrix4x4, D3DRMMATRIX4D& rD3DRMMatrix4x4) { for (int i = 0; i < (sizeof(rD3DRMMatrix4x4) / sizeof(rD3DRMMatrix4x4[0])); i++) { for (int j = 0; j < (sizeof(rD3DRMMatrix4x4[0]) / sizeof(rD3DRMMatrix4x4[0][0])); j++) { rD3DRMMatrix4x4[i][j] = D3DVAL(tglMatrix4x4[i][j]); } } return &rD3DRMMatrix4x4; } // SYNTHETIC: LEGO1 0x100a16d0 // TglImpl::RendererImpl::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x100a22c0 // TglImpl::DeviceImpl::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x100a23a0 // TglImpl::ViewImpl::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x100a2480 // TglImpl::GroupImpl::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x100a2560 // TglImpl::CameraImpl::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x100a2640 // TglImpl::LightImpl::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x100a2720 // TglImpl::MeshBuilderImpl::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x100a2800 // TglImpl::TextureImpl::`scalar deleting destructor' // SYNTHETIC: LEGO1 0x100a3d80 // TglImpl::MeshImpl::`scalar deleting destructor' } /* namespace TglImpl */