#ifndef LEGOCACHSOUND_H #define LEGOCACHSOUND_H #include "decomp.h" #include "lego3dsound.h" #include "mxcore.h" #include "mxstring.h" #include "mxwavepresenter.h" // VTABLE: LEGO1 0x100d4718 // SIZE 0x88 class LegoCacheSound : public MxCore { public: LegoCacheSound(); ~LegoCacheSound() override; // vtable+0x00 // FUNCTION: LEGO1 0x10006580 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f01c4 return "LegoCacheSound"; } // FUNCTION: LEGO1 0x10006590 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoCacheSound::ClassName()) || MxCore::IsA(p_name); } virtual MxResult Create( MxWavePresenter::WaveFormat& p_pwfx, MxString p_mediaSrcPath, MxS32 p_volume, MxU8* p_data, MxU32 p_dataSize ); // vtable+0x14 virtual void Destroy(); // vtable+0x18 virtual void FUN_10006cd0(undefined4, undefined4); // vtable+0x1c const MxString& GetUnknown0x48() const { return m_unk0x48; } const MxBool GetUnknown0x58() const { return m_unk0x58; } LegoCacheSound* Clone(); MxResult Play(const char* p_name, MxBool p_looping); void FUN_10006b80(); void FUN_10006be0(); void SetDistance(MxS32 p_min, MxS32 p_max); void Mute(MxBool p_mute); // SYNTHETIC: LEGO1 0x10006610 // LegoCacheSound::`scalar deleting destructor' private: void Init(); void CopyData(MxU8* p_data, MxU32 p_dataSize); MxString FUN_10006d80(const MxString& p_str); // [library:audio] WAVE_FORMAT_PCM (audio in .SI files only used this format) static const MxU32 g_supportedFormatTag = 1; ma_audio_buffer m_buffer; ma_sound m_cacheSound; undefined m_unk0x0c[4]; // 0x0c Lego3DSound m_sound; // 0x10 MxU8* m_data; // 0x40 MxU32 m_dataSize; // 0x44 MxString m_unk0x48; // 0x48 MxBool m_unk0x58; // 0x58 MxWavePresenter::WaveFormat m_wfx; // 0x59 MxBool m_looping; // 0x69 MxBool m_unk0x6a; // 0x6a MxS32 m_volume; // 0x6c MxBool m_unk0x70; // 0x70 MxString m_unk0x74; // 0x74 MxBool m_muted; // 0x84 }; #endif // LEGOCACHSOUND_H