#ifndef MOTOCYCLE_H #define MOTOCYCLE_H #include "decomp.h" #include "islepathactor.h" // VTABLE: LEGO1 0x100d7090 // SIZE 0x16c class Motocycle : public IslePathActor { public: Motocycle(); // FUNCTION: LEGO1 0x10035840 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f38e8 return "Motorcycle"; } // FUNCTION: LEGO1 0x10035850 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Motocycle::ClassName()) || IslePathActor::IsA(p_name); } private: undefined m_unk0x160[4]; MxFloat m_unk0x164; undefined m_unk0x168[4]; }; #endif // MOTOCYCLE_H