#ifndef HOSPITAL_H #define HOSPITAL_H #include "decomp.h" #include "legoworld.h" // VTABLE: LEGO1 0x100d9730 // SIZE 0x12c class Hospital : public LegoWorld { public: Hospital(); virtual ~Hospital() override; // vtable+0x0 virtual MxLong Notify(MxParam& p_param) override; // vtable+0x04 // FUNCTION: LEGO1 0x100746b0 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0490 return "Hospital"; } // FUNCTION: LEGO1 0x100746c0 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Hospital::ClassName()) || LegoWorld::IsA(p_name); } private: undefined2 m_unk0xf8; // 0xf8 undefined4 m_unk0xfc; // 0xfc undefined2 m_unk0x100; // 0x100 undefined4 m_unk0x104; // 0x104 - VTable0x18 suggests this may be pointer to a LegoGameState undefined2 m_unk0x108; // 0x108 undefined4 m_unk0x10c; // 0x10c undefined4 m_unk0x110; // 0x110 undefined4 m_unk0x114; // 0x114 undefined m_unk0x118; // 0x118 undefined4 m_unk0x11c; // 0x11c undefined4 m_unk0x120; // 0x120 undefined m_unk0x124[4]; // 0x124 undefined m_unk0x128; // 0x128 }; #endif // HOSPITAL_H