#ifndef MXDSBUFFER_H #define MXDSBUFFER_H #include "decomp.h" #include "mxcore.h" class MxStreamController; class MxDSAction; class MxDSStreamingAction; class MxStreamChunk; class MxDSChunk; enum MxDSBufferType { MxDSBufferType_Chunk = 0, MxDSBufferType_Allocate = 1, MxDSBufferType_Preallocated = 2, MxDSBufferType_Unknown = 3, }; // VTABLE: LEGO1 0x100dcca0 // SIZE 0x34 class MxDSBuffer : public MxCore { public: MxDSBuffer(); virtual ~MxDSBuffer() override; // FUNCTION: LEGO1 0x100c6500 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x101025b8 return "MxDSBuffer"; } MxResult AllocateBuffer(MxU32 p_bufferSize, MxDSBufferType p_mode); MxResult SetBufferPointer(MxU32* p_buffer, MxU32 p_size); MxResult FUN_100c67b0(MxStreamController* p_controller, MxDSAction* p_action, undefined4*); MxResult CreateObject( MxStreamController* p_controller, MxU32* p_data, MxDSAction* p_action, undefined4 p_undefined ); MxResult StartPresenterFromAction(MxStreamController* p_controller, MxDSAction* p_action1, MxDSAction* p_action2); MxResult ParseChunk( MxStreamController* p_controller, MxU32* p_data, MxDSAction* p_action, undefined4, MxStreamChunk* p_header ); static MxCore* ReadChunk(MxDSBuffer* p_buffer, MxU32* p_chunkData, MxU16 p_flags); MxU8 ReleaseRef(MxDSChunk*); void AddRef(MxDSChunk* p_chunk); void FUN_100c6f80(MxU32 p_writeOffset); inline MxU8* GetBuffer() { return m_pBuffer; } inline MxU32 GetWriteOffset() { return m_writeOffset; } private: MxU8* m_pBuffer; // 0x08 MxU8* m_pIntoBuffer; // 0x0c MxU8* m_pIntoBuffer2; // 0x10 undefined4 m_unk0x14; // 0x14 undefined4 m_unk0x18; // 0x18 undefined4 m_unk0x1c; // 0x1c MxU16 m_refcount; // 0x20 MxDSBufferType m_mode; // 0x24 MxU32 m_writeOffset; // 0x28 MxU32 m_bytesRemaining; // 0x2c MxDSStreamingAction* m_unk0x30; // 0x30 }; #endif // MXDSBUFFER_H