/*==========================================================================; * * Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved. * * File: d3d.h * Content: Direct3D include file * ***************************************************************************/ #ifndef _D3D_H_ #define _D3D_H_ #include <stdlib.h> #ifdef _WIN32 #define COM_NO_WINDOWS_H #include <objbase.h> #else #include "d3dcom.h" #endif #ifdef _WIN32 #define D3DAPI WINAPI #else #define D3DAPI #endif /* * Interface IID's */ #if defined( _WIN32 ) && !defined( _NO_COM) DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID( IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); DEFINE_GUID( IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID( IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID( IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 ); DEFINE_GUID( IID_IDirect3DDevice, 0x64108800,0x957d,0X11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 ); DEFINE_GUID( IID_IDirect3DDevice2, 0x93281501, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID( IID_IDirect3DTexture2, 0x93281502, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DMaterial2, 0x93281503, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DViewport2, 0x93281500, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); #endif /* * Data structures */ #ifdef __cplusplus /* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */ struct IDirect3D; struct IDirect3D2; struct IDirect3DDevice; struct IDirect3DDevice2; struct IDirect3DExecuteBuffer; struct IDirect3DLight; struct IDirect3DMaterial; struct IDirect3DMaterial2; struct IDirect3DTexture; struct IDirect3DTexture2; struct IDirect3DViewport; struct IDirect3DViewport2; typedef struct IDirect3D *LPDIRECT3D; typedef struct IDirect3D2 *LPDIRECT3D2; typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2; typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; typedef struct IDirect3DLight *LPDIRECT3DLIGHT; typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2; typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2; typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2; #else typedef struct IDirect3D *LPDIRECT3D; typedef struct IDirect3D2 *LPDIRECT3D2; typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2; typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; typedef struct IDirect3DLight *LPDIRECT3DLIGHT; typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2; typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2; typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2; #endif #include "d3dtypes.h" #include "d3dcaps.h" #ifdef __cplusplus extern "C" { #endif /* * IDirect3D */ #undef INTERFACE #define INTERFACE IDirect3D DECLARE_INTERFACE_(IDirect3D, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3D methods ***/ STDMETHOD(Initialize) (THIS_ REFIID) PURE; STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE; STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE; STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE; STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE; STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3D_Release(p) (p)->lpVtbl->Release(p) #define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) #define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b) #define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b) #define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b) #define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b) #define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b) #else #define IDirect3D_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3D_AddRef(p) (p)->AddRef() #define IDirect3D_Release(p) (p)->Release() #define IDirect3D_Initialize(p, a) (p)->Initialize(a) #define IDirect3D_EnumDevices(p, a, b) (p)->EnumDevices(a, b) #define IDirect3D_CreateLight(p, a, b) (p)->CreateLight(a, b) #define IDirect3D_CreateMaterial(p, a, b) (p)->CreateMaterial(a, b) #define IDirect3D_CreateViewport(p, a, b) (p)->CreateViewport(a, b) #define IDirect3D_FindDevice(p, a, b) (p)->FindDevice(a, b) #endif /* * IDirect3D2 */ #undef INTERFACE #define INTERFACE IDirect3D2 DECLARE_INTERFACE_(IDirect3D2, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3D methods ***/ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE; STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE; STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE; STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE; STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE; STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3D2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3D2_Release(p) (p)->lpVtbl->Release(p) #define IDirect3D2_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b) #define IDirect3D2_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b) #define IDirect3D2_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b) #define IDirect3D2_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b) #define IDirect3D2_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b) #define IDirect3D2_CreateDevice(p, a, b, c) (p)->lpVtbl->CreateDevice(p, a, b, c) #else #define IDirect3D2_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3D2_AddRef(p) (p)->AddRef() #define IDirect3D2_Release(p) (p)->Release() #define IDirect3D2_EnumDevices(p, a, b) (p)->EnumDevices(a, b) #define IDirect3D2_CreateLight(p, a, b) (p)->CreateLight(a, b) #define IDirect3D2_CreateMaterial(p, a, b) (p)->CreateMaterial(a, b) #define IDirect3D2_CreateViewport(p, a, b) (p)->CreateViewport(a, b) #define IDirect3D2_FindDevice(p, a, b) (p)->FindDevice(a, b) #define IDirect3D2_CreateDevice(p, a, b, c) (p)->CreateDevice(a, b, c) #endif /* * IDirect3DDevice */ #undef INTERFACE #define INTERFACE IDirect3DDevice DECLARE_INTERFACE_(IDirect3DDevice, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DDevice methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE; STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE; STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE; STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE; STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE; STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE; STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE; STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE; STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE; STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE; STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE; STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, const LPD3DMATRIX) PURE; STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE; STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE; STDMETHOD_(HRESULT, BeginScene) (THIS) PURE; STDMETHOD_(HRESULT, EndScene) (THIS) PURE; STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c) #define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b) #define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b) #define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->CreateExecuteBuffer(p, a, b, c) #define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->GetStats(p, a) #define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c) #define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a) #define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a) #define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b) #define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d) #define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b) #define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b) #define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a) #define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b) #define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b) #define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a) #define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) #define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a) #else #define IDirect3DDevice_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3DDevice_AddRef(p) (p)->AddRef() #define IDirect3DDevice_Release(p) (p)->Release() #define IDirect3DDevice_Initialize(p, a, b, c) (p)->Initialize(a, b, c) #define IDirect3DDevice_GetCaps(p, a, b) (p)->GetCaps(a, b) #define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->SwapTextureHandles(a, b) #define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->CreateExecuteBuffer(a, b, c) #define IDirect3DDevice_GetStats(p, a) (p)->GetStats(a) #define IDirect3DDevice_Execute(p, a, b, c) (p)->Execute(a, b, c) #define IDirect3DDevice_AddViewport(p, a) (p)->AddViewport(a) #define IDirect3DDevice_DeleteViewport(p, a) (p)->DeleteViewport(a) #define IDirect3DDevice_NextViewport(p, a, b) (p)->NextViewport(a, b) #define IDirect3DDevice_Pick(p, a, b, c, d) (p)->Pick(a, b, c, d) #define IDirect3DDevice_GetPickRecords(p, a, b) (p)->GetPickRecords(a, b) #define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->EnumTextureFormats(a, b) #define IDirect3DDevice_CreateMatrix(p, a) (p)->CreateMatrix(a) #define IDirect3DDevice_SetMatrix(p, a, b) (p)->SetMatrix(a, b) #define IDirect3DDevice_GetMatrix(p, a, b) (p)->GetMatrix(a, b) #define IDirect3DDevice_DeleteMatrix(p, a) (p)->DeleteMatrix(a) #define IDirect3DDevice_BeginScene(p) (p)->BeginScene() #define IDirect3DDevice_EndScene(p) (p)->EndScene() #define IDirect3DDevice_GetDirect3D(p, a) (p)->GetDirect3D(a) #endif /* * IDirect3DDevice2 */ #undef INTERFACE #define INTERFACE IDirect3DDevice2 DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DDevice2 methods ***/ STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE; STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE2, LPDIRECT3DTEXTURE2) PURE; STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE; STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE; STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE; STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT2, LPDIRECT3DVIEWPORT2*, DWORD) PURE; STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE; STDMETHOD_(HRESULT, BeginScene) (THIS) PURE; STDMETHOD_(HRESULT, EndScene) (THIS) PURE; STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D2*) PURE; /*** DrawPrimitive API ***/ STDMETHOD(SetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE; STDMETHOD(GetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2 *) PURE; STDMETHOD(SetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE, DWORD) PURE; STDMETHOD(GetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE *) PURE; STDMETHOD(Begin) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, DWORD) PURE; STDMETHOD(BeginIndexed) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE; STDMETHOD(Vertex) (THIS_ LPVOID) PURE; STDMETHOD(Index) (THIS_ WORD) PURE; STDMETHOD(End) (THIS_ DWORD) PURE; STDMETHOD(GetRenderState) (THIS_ D3DRENDERSTATETYPE, LPDWORD) PURE; STDMETHOD(SetRenderState) (THIS_ D3DRENDERSTATETYPE, DWORD) PURE; STDMETHOD(GetLightState) (THIS_ D3DLIGHTSTATETYPE, LPDWORD) PURE; STDMETHOD(SetLightState) (THIS_ D3DLIGHTSTATETYPE, DWORD) PURE; STDMETHOD(SetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE; STDMETHOD(GetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE; STDMETHOD(MultiplyTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE; STDMETHOD(DrawPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE; STDMETHOD(DrawIndexedPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, LPWORD, DWORD, DWORD) PURE; STDMETHOD(SetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE; STDMETHOD(GetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DDevice2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DDevice2_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b) #define IDirect3DDevice2_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b) #define IDirect3DDevice2_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a) #define IDirect3DDevice2_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a) #define IDirect3DDevice2_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a) #define IDirect3DDevice2_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b) #define IDirect3DDevice2_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b) #define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p) #define IDirect3DDevice2_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a) #define IDirect3DDevice2_SetCurrentViewport(p, a) (p)->lpVtbl->SetCurrentViewport(p, a) #define IDirect3DDevice2_GetCurrentViewport(p, a) (p)->lpVtbl->GetCurrentViewport(p, a) #define IDirect3DDevice2_SetRenderTarget(p, a, b) (p)->lpVtbl->SetRenderTarget(p, a, b) #define IDirect3DDevice2_GetRenderTarget(p, a) (p)->lpVtbl->GetRenderTarget(p, a) #define IDirect3DDevice2_Begin(p, a, b, c) (p)->lpVtbl->Begin(p, a, b, c) #define IDirect3DDevice2_BeginIndexed(p, a, b, c, d, e) (p)->lpVtbl->Begin(p, a, b, c, d, e) #define IDirect3DDevice2_Vertex(p, a) (p)->lpVtbl->Vertex(p, a) #define IDirect3DDevice2_Index(p, a) (p)->lpVtbl->Index(p, a) #define IDirect3DDevice2_End(p, a) (p)->lpVtbl->End(p, a) #define IDirect3DDevice2_GetRenderState(p, a, b) (p)->lpVtbl->GetRenderState(p, a, b) #define IDirect3DDevice2_SetRenderState(p, a, b) (p)->lpVtbl->SetRenderState(p, a, b) #define IDirect3DDevice2_GetLightState(p, a, b) (p)->lpVtbl->GetLightState(p, a, b) #define IDirect3DDevice2_SetLightState(p, a, b) (p)->lpVtbl->SetLightState(p, a, b) #define IDirect3DDevice2_SetTransform(p, a, b) (p)->lpVtbl->SetTransform(p, a, b) #define IDirect3DDevice2_GetTransform(p, a, b) (p)->lpVtbl->GetTransform(p, a, b) #define IDirect3DDevice2_MultiplyTransform(p, a, b) (p)->lpVtbl->MultiplyTransform(p, a, b) #define IDirect3DDevice2_DrawPrimitive(p, a, b, c, d, e) (p)->lpVtbl->DrawPrimitive(p, a, b, c, d, e) #define IDirect3DDevice2_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) \ (p)->lpVtbl->DrawIndexedPrimitive(p, a, b, c, d, e, f, g) #define IDirect3DDevice2_SetClipStatus(p, a) (p)->lpVtbl->SetClipStatus(p, a) #define IDirect3DDevice2_GetClipStatus(p, a) (p)->lpVtbl->GetClipStatus(p, a) #else #define IDirect3DDevice2_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3DDevice2_AddRef(p) (p)->AddRef() #define IDirect3DDevice2_Release(p) (p)->Release() #define IDirect3DDevice2_GetCaps(p, a, b) (p)->GetCaps(a, b) #define IDirect3DDevice2_SwapTextureHandles(p, a, b) (p)->SwapTextureHandles(a, b) #define IDirect3DDevice2_GetStats(p, a) (p)->CreateViewport(a) #define IDirect3DDevice2_AddViewport(p, a) (p)->AddViewport(a) #define IDirect3DDevice2_DeleteViewport(p, a) (p)->DeleteViewport(a) #define IDirect3DDevice2_NextViewport(p, a, b) (p)->NextViewport(a, b) #define IDirect3DDevice2_EnumTextureFormats(p, a, b) (p)->EnumTextureFormats(a, b) #define IDirect3DDevice2_BeginScene(p) (p)->BeginScene() #define IDirect3DDevice2_EndScene(p) (p)->EndScene() #define IDirect3DDevice2_GetDirect3D(p, a) (p)->GetDirect3D(a) #define IDirect3DDevice2_SetCurrentViewport(p, a) (p)->SetCurrentViewport(a) #define IDirect3DDevice2_GetCurrentViewport(p, a) (p)->GetCurrentViewport(a) #define IDirect3DDevice2_SetRenderTarget(p, a, b) (p)->SetRenderTarget(a, b) #define IDirect3DDevice2_GetRenderTarget(p, a) (p)->GetRenderTarget(a) #define IDirect3DDevice2_Begin(p, a, b, c) (p)->Begin(a, b, c) #define IDirect3DDevice2_BeginIndexed(p, a, b, c, d, e) (p)->Begin(a, b, c, d, e) #define IDirect3DDevice2_Vertex(p, a) (p)->Vertex(a) #define IDirect3DDevice2_Index(p, a) (p)->Index(a) #define IDirect3DDevice2_End(p, a) (p)->End(a) #define IDirect3DDevice2_GetRenderState(p, a, b) (p)->GetRenderState(a, b) #define IDirect3DDevice2_SetRenderState(p, a, b) (p)->SetRenderState(a, b) #define IDirect3DDevice2_GetLightState(p, a, b) (p)->GetLightState(a, b) #define IDirect3DDevice2_SetLightState(p, a, b) (p)->SetLightState(a, b) #define IDirect3DDevice2_SetTransform(p, a, b) (p)->SetTransform(a, b) #define IDirect3DDevice2_GetTransform(p, a, b) (p)->GetTransform(a, b) #define IDirect3DDevice2_MultiplyTransform(p, a, b) (p)->MultiplyTransform(a, b) #define IDirect3DDevice2_DrawPrimitive(p, a, b, c, d, e) (p)->DrawPrimitive(a, b, c, d, e) #define IDirect3DDevice2_DrawIndexedPrimitive(p, a, b, c, d, e, f, g) \ (p)->DrawIndexedPrimitive(a, b, c, d, e, f, g) #define IDirect3DDevice2_SetClipStatus(p, a) (p)->SetClipStatus(a) #define IDirect3DDevice2_GetClipStatus(p, a) (p)->GetClipStatus(a) #endif /* * IDirect3DExecuteBuffer */ #undef INTERFACE #define INTERFACE IDirect3DExecuteBuffer DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DExecuteBuffer methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE; STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE; STDMETHOD_(HRESULT, Unlock) (THIS) PURE; STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE; STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE; STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE; STDMETHOD(Optimize) (THIS_ DWORD) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b) #define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a) #define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) #define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a) #define IDirect3DExecuteBuffer_GetExecuteData(p, a) (p)->lpVtbl->GetExecuteData(p, a) #define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validate(p, a, b, c, d) #define IDirect3DExecuteBuffer_Optimize(p, a) (p)->lpVtbl->Optimize(p, a) #else #define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef() #define IDirect3DExecuteBuffer_Release(p) (p)->Release() #define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->Initialize(a, b) #define IDirect3DExecuteBuffer_Lock(p, a) (p)->Lock(a) #define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock() #define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->SetExecuteData(a) #define IDirect3DExecuteBuffer_GetExecuteData(p, a) (p)->GetExecuteData(a) #define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->Validate(a, b, c, d) #define IDirect3DExecuteBuffer_Optimize(p, a) (p)->Optimize(a) #endif /* * IDirect3DLight */ #undef INTERFACE #define INTERFACE IDirect3DLight DECLARE_INTERFACE_(IDirect3DLight, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DLight methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE; STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) #define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a) #define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a) #else #define IDirect3DLight_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3DLight_AddRef(p) (p)->AddRef() #define IDirect3DLight_Release(p) (p)->Release() #define IDirect3DLight_Initialize(p, a) (p)->Initialize(a) #define IDirect3DLight_SetLight(p, a) (p)->SetLight(a) #define IDirect3DLight_GetLight(p, a) (p)->GetLight(a) #endif /* * IDirect3DMaterial */ #undef INTERFACE #define INTERFACE IDirect3DMaterial DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DMaterial methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE; STDMETHOD_(HRESULT, Reserve) (THIS) PURE; STDMETHOD_(HRESULT, Unreserve) (THIS) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) #define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p, a) #define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p, a) #define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b) #define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p) #define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p) #else #define IDirect3DMaterial_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3DMaterial_AddRef(p) (p)->AddRef() #define IDirect3DMaterial_Release(p) (p)->Release() #define IDirect3DMaterial_Initialize(p, a) (p)->Initialize(a) #define IDirect3DMaterial_SetMaterial(p, a) (p)->SetMaterial(a) #define IDirect3DMaterial_GetMaterial(p, a) (p)->GetMaterial(a) #define IDirect3DMaterial_GetHandle(p, a, b) (p)->GetHandle(a, b) #define IDirect3DMaterial_Reserve(p) (p)->Reserve() #define IDirect3DMaterial_Unreserve(p) (p)->Unreserve() #endif /* * IDirect3DMaterial2 */ #undef INTERFACE #define INTERFACE IDirect3DMaterial2 DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DMaterial2 methods ***/ STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DMaterial2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DMaterial2_SetMaterial(p, a) (p)->lpVtbl->SetMaterial(p, a) #define IDirect3DMaterial2_GetMaterial(p, a) (p)->lpVtbl->GetMaterial(p, a) #define IDirect3DMaterial2_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b) #else #define IDirect3DMaterial2_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3DMaterial2_AddRef(p) (p)->AddRef() #define IDirect3DMaterial2_Release(p) (p)->Release() #define IDirect3DMaterial2_SetMaterial(p, a) (p)->SetMaterial(a) #define IDirect3DMaterial2_GetMaterial(p, a) (p)->GetMaterial(a) #define IDirect3DMaterial2_GetHandle(p, a, b) (p)->GetHandle(a, b) #endif /* * IDirect3DTexture */ #undef INTERFACE #define INTERFACE IDirect3DTexture DECLARE_INTERFACE_(IDirect3DTexture, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DTexture methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE; STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE; STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE; STDMETHOD_(HRESULT, Unload) (THIS) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b) #define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b) #define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b) #define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a) #define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p) #else #define IDirect3DTexture_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3DTexture_AddRef(p) (p)->AddRef() #define IDirect3DTexture_Release(p) (p)->Release() #define IDirect3DTexture_Initialize(p, a, b) (p)->Initialize(a, b) #define IDirect3DTexture_GetHandle(p, a, b) (p)->GetHandle(a, b) #define IDirect3DTexture_PaletteChanged(p, a, b) (p)->PaletteChanged(a, b) #define IDirect3DTexture_Load(p, a) (p)->Load(a) #define IDirect3DTexture_Unload(p) (p)->Unload() #endif /* * IDirect3DTexture2 */ #undef INTERFACE #define INTERFACE IDirect3DTexture2 DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DTexture2 methods ***/ STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DTEXTUREHANDLE) PURE; STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE; STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE2) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DTexture2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DTexture2_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b) #define IDirect3DTexture2_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b) #define IDirect3DTexture2_Load(p, a) (p)->lpVtbl->Load(p, a) #else #define IDirect3DTexture2_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3DTexture2_AddRef(p) (p)->AddRef() #define IDirect3DTexture2_Release(p) (p)->Release() #define IDirect3DTexture2_GetHandle(p, a, b) (p)->GetHandle(a, b) #define IDirect3DTexture2_PaletteChanged(p, a, b) (p)->PaletteChanged(a, b) #define IDirect3DTexture2_Load(p, a) (p)->Load(a) #endif /* * IDirect3DViewport */ #undef INTERFACE #define INTERFACE IDirect3DViewport DECLARE_INTERFACE_(IDirect3DViewport, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DViewport methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE; STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE; STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE; STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE; STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE; STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE; STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) #define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a) #define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a) #define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d) #define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b) #define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a) #define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b) #define IDirect3DViewport_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p, a) #define IDirect3DViewport_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p, a, b) #define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c) #define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a) #define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a) #define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c) #else #define IDirect3DViewport_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3DViewport_AddRef(p) (p)->AddRef() #define IDirect3DViewport_Release(p) (p)->Release() #define IDirect3DViewport_Initialize(p, a) (p)->Initialize(a) #define IDirect3DViewport_GetViewport(p, a) (p)->GetViewport(a) #define IDirect3DViewport_SetViewport(p, a) (p)->SetViewport(a) #define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->TransformVertices(a, b, c, d) #define IDirect3DViewport_LightElements(p, a, b) (p)->LightElements(a, b) #define IDirect3DViewport_SetBackground(p, a) (p)->SetBackground(a) #define IDirect3DViewport_GetBackground(p, a, b) (p)->GetBackground(a, b) #define IDirect3DViewport_SetBackgroundDepth(p, a) (p)->SetBackgroundDepth(a) #define IDirect3DViewport_GetBackgroundDepth(p, a, b) (p)->GetBackgroundDepth(a, b) #define IDirect3DViewport_Clear(p, a, b, c) (p)->Clear(a, b, c) #define IDirect3DViewport_AddLight(p, a) (p)->AddLight(a) #define IDirect3DViewport_DeleteLight(p, a) (p)->DeleteLight(a) #define IDirect3DViewport_NextLight(p, a, b, c) (p)->NextLight(a, b, c) #endif /* * IDirect3DViewport2 */ #undef INTERFACE #define INTERFACE IDirect3DViewport2 DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; /*** IDirect3DViewport methods ***/ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE; STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE; STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE; STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE; STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE; STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE; STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE; /*** IDirect3DViewport2 methods ***/ STDMETHOD(GetViewport2) (THIS_ LPD3DVIEWPORT2) PURE; STDMETHOD(SetViewport2) (THIS_ LPD3DVIEWPORT2) PURE; }; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DViewport2_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) #define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DViewport2_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) #define IDirect3DViewport2_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a) #define IDirect3DViewport2_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a) #define IDirect3DViewport2_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d) #define IDirect3DViewport2_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b) #define IDirect3DViewport2_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a) #define IDirect3DViewport2_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b) #define IDirect3DViewport2_SetBackgroundDepth(p, a) (p)->lpVtbl->SetBackgroundDepth(p, a) #define IDirect3DViewport2_GetBackgroundDepth(p, a, b) (p)->lpVtbl->GetBackgroundDepth(p, a, b) #define IDirect3DViewport2_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c) #define IDirect3DViewport2_AddLight(p, a) (p)->lpVtbl->AddLight(p, a) #define IDirect3DViewport2_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a) #define IDirect3DViewport2_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c) #define IDirect3DViewport2_GetViewport2(p, a) (p)->lpVtbl->GetViewport2(p, a) #define IDirect3DViewport2_SetViewport2(p, a) (p)->lpVtbl->SetViewport2(p, a) #else #define IDirect3DViewport2_QueryInterface(p, a, b) (p)->QueryInterface(a, b) #define IDirect3DViewport2_AddRef(p) (p)->AddRef() #define IDirect3DViewport2_Release(p) (p)->Release() #define IDirect3DViewport2_Initialize(p, a) (p)->Initialize(a) #define IDirect3DViewport2_GetViewport(p, a) (p)->GetViewport(a) #define IDirect3DViewport2_SetViewport(p, a) (p)->SetViewport(a) #define IDirect3DViewport2_TransformVertices(p, a, b, c, d) (p)->TransformVertices(a, b, c, d) #define IDirect3DViewport2_LightElements(p, a, b) (p)->LightElements(a, b) #define IDirect3DViewport2_SetBackground(p, a) (p)->SetBackground(a) #define IDirect3DViewport2_GetBackground(p, a, b) (p)->GetBackground(a, b) #define IDirect3DViewport2_SetBackgroundDepth(p, a) (p)->SetBackgroundDepth(a) #define IDirect3DViewport2_GetBackgroundDepth(p, a, b) (p)->GetBackgroundDepth(a, b) #define IDirect3DViewport2_Clear(p, a, b, c) (p)->Clear(a, b, c) #define IDirect3DViewport2_AddLight(p, a) (p)->AddLight(a) #define IDirect3DViewport2_DeleteLight(p, a) (p)->DeleteLight(a) #define IDirect3DViewport2_NextLight(p, a, b, c) (p)->NextLight(a, b, c) #define IDirect3DViewport2_GetViewport2(p, a) (p)->GetViewport2(a) #define IDirect3DViewport2_SetViewport2(p, a) (p)->SetViewport2(a) #endif /**************************************************************************** * * Flags for IDirect3DDevice::NextViewport * ****************************************************************************/ /* * Return the next viewport */ #define D3DNEXT_NEXT 0x00000001l /* * Return the first viewport */ #define D3DNEXT_HEAD 0x00000002l /* * Return the last viewport */ #define D3DNEXT_TAIL 0x00000004l /**************************************************************************** * * Flags for DrawPrimitive/DrawIndexedPrimitive * Also valid for Begin/BeginIndexed * ****************************************************************************/ /* * Wait until the device is ready to draw the primitive * This will cause DP to not return DDERR_WASSTILLDRAWING */ #define D3DDP_WAIT 0x00000001l /* * Hint that the primitives have been clipped by the application. */ #define D3DDP_DONOTCLIP 0x00000004l /* * Hint that the extents need not be updated. */ #define D3DDP_DONOTUPDATEEXTENTS 0x00000008l /* * Direct3D Errors * DirectDraw error codes are used when errors not specified here. */ #define D3D_OK DD_OK #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) /* * An invalid device was requested by the application. */ #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705) #define D3DERR_INITFAILED MAKE_DDHRESULT(706) /* * SetRenderTarget attempted on a device that was * QI'd off the render target. */ #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707) #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735) #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736) #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737) #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738) #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739) #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744) #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745) #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746) #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747) #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751) #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752) #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) #define D3DERR_INBEGIN MAKE_DDHRESULT(770) #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771) #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772) #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773) #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774) #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775) #ifdef __cplusplus }; #endif #endif /* _D3D_H_ */