#include "buildingentity.h" #include "mxmisc.h" #include "mxnotificationmanager.h" // FUNCTION: LEGO1 0x10014e20 BuildingEntity::BuildingEntity() { NotificationManager()->Register(this); } // FUNCTION: LEGO1 0x10015030 BuildingEntity::~BuildingEntity() { NotificationManager()->Unregister(this); } // FUNCTION: LEGO1 0x100150a0 MxLong BuildingEntity::Notify(MxParam& p_param) { if (((MxNotificationParam&) p_param).GetType() == c_notificationType11) { return VTable0x50(p_param); } return 0; }