#include "scripts.h" #include "mxatom.h" // GLOBAL: LEGO1 0x100f451c MxAtomId* g_copterScript = NULL; // GLOBAL: LEGO1 0x100f4520 MxAtomId* g_dunecarScript = NULL; // GLOBAL: LEGO1 0x100f4524 MxAtomId* g_jetskiScript = NULL; // GLOBAL: LEGO1 0x100f4528 MxAtomId* g_racecarScript = NULL; // GLOBAL: LEGO1 0x100f452c MxAtomId* g_carraceScript = NULL; // GLOBAL: LEGO1 0x100f4530 MxAtomId* g_carracerScript = NULL; // GLOBAL: LEGO1 0x100f4534 MxAtomId* g_jetraceScript = NULL; // GLOBAL: LEGO1 0x100f4538 MxAtomId* g_jetracerScript = NULL; // GLOBAL: LEGO1 0x100f453c MxAtomId* g_isleScript = NULL; // GLOBAL: LEGO1 0x100f4540 MxAtomId* g_elevbottScript = NULL; // GLOBAL: LEGO1 0x100f4544 MxAtomId* g_infodoorScript = NULL; // GLOBAL: LEGO1 0x100f4548 MxAtomId* g_infomainScript = NULL; // GLOBAL: LEGO1 0x100f454c MxAtomId* g_infoscorScript = NULL; // GLOBAL: LEGO1 0x100f4550 MxAtomId* g_regbookScript = NULL; // GLOBAL: LEGO1 0x100f4554 MxAtomId* g_histbookScript = NULL; // GLOBAL: LEGO1 0x100f4558 MxAtomId* g_hospitalScript = NULL; // GLOBAL: LEGO1 0x100f455c MxAtomId* g_policeScript = NULL; // GLOBAL: LEGO1 0x100f4560 MxAtomId* g_garageScript = NULL; // GLOBAL: LEGO1 0x100f4564 MxAtomId* g_act2mainScript = NULL; // GLOBAL: LEGO1 0x100f4568 MxAtomId* g_act3Script = NULL; // GLOBAL: LEGO1 0x100f456c MxAtomId* g_jukeboxScript = NULL; // GLOBAL: LEGO1 0x100f4570 MxAtomId* g_pz5Script = NULL; // GLOBAL: LEGO1 0x100f4574 MxAtomId* g_introScript = NULL; // GLOBAL: LEGO1 0x100f4578 MxAtomId* g_testScript = NULL; // GLOBAL: LEGO1 0x100f457c MxAtomId* g_jukeboxwScript = NULL; // GLOBAL: LEGO1 0x100f4580 MxAtomId* g_sndAnimScript = NULL; // GLOBAL: LEGO1 0x100f4584 MxAtomId* g_creditsScript = NULL; // GLOBAL: LEGO1 0x100f4588 MxAtomId* g_nocdSourceName = NULL; // FUNCTION: LEGO1 0x100528e0 void CreateScripts() { g_copterScript = new MxAtomId("\\lego\\scripts\\build\\copter", e_lowerCase2); g_dunecarScript = new MxAtomId("\\lego\\scripts\\build\\dunecar", e_lowerCase2); g_jetskiScript = new MxAtomId("\\lego\\scripts\\build\\jetski", e_lowerCase2); g_racecarScript = new MxAtomId("\\lego\\scripts\\build\\racecar", e_lowerCase2); g_carraceScript = new MxAtomId("\\lego\\scripts\\race\\carrace", e_lowerCase2); g_carracerScript = new MxAtomId("\\lego\\scripts\\race\\carracer", e_lowerCase2); g_jetraceScript = new MxAtomId("\\lego\\scripts\\race\\jetrace", e_lowerCase2); g_jetracerScript = new MxAtomId("\\lego\\scripts\\race\\jetracer", e_lowerCase2); g_isleScript = new MxAtomId("\\lego\\scripts\\isle\\isle", e_lowerCase2); g_elevbottScript = new MxAtomId("\\lego\\scripts\\infocntr\\elevbott", e_lowerCase2); g_infodoorScript = new MxAtomId("\\lego\\scripts\\infocntr\\infodoor", e_lowerCase2); g_infomainScript = new MxAtomId("\\lego\\scripts\\infocntr\\infomain", e_lowerCase2); g_infoscorScript = new MxAtomId("\\lego\\scripts\\infocntr\\infoscor", e_lowerCase2); g_regbookScript = new MxAtomId("\\lego\\scripts\\infocntr\\regbook", e_lowerCase2); g_histbookScript = new MxAtomId("\\lego\\scripts\\infocntr\\histbook", e_lowerCase2); g_hospitalScript = new MxAtomId("\\lego\\scripts\\hospital\\hospital", e_lowerCase2); g_policeScript = new MxAtomId("\\lego\\scripts\\police\\police", e_lowerCase2); g_garageScript = new MxAtomId("\\lego\\scripts\\garage\\garage", e_lowerCase2); g_act2mainScript = new MxAtomId("\\lego\\scripts\\act2\\act2main", e_lowerCase2); g_act3Script = new MxAtomId("\\lego\\scripts\\act3\\act3", e_lowerCase2); g_jukeboxScript = new MxAtomId("\\lego\\scripts\\isle\\jukebox", e_lowerCase2); g_pz5Script = new MxAtomId("\\lego\\scripts\\isle\\pz5", e_lowerCase2); g_introScript = new MxAtomId("\\lego\\scripts\\intro", e_lowerCase2); g_testScript = new MxAtomId("\\lego\\scripts\\test\\test", e_lowerCase2); g_jukeboxwScript = new MxAtomId("\\lego\\scripts\\isle\\jukeboxw", e_lowerCase2); g_sndAnimScript = new MxAtomId("\\lego\\scripts\\sndanim", e_lowerCase2); g_creditsScript = new MxAtomId("\\lego\\scripts\\credits", e_lowerCase2); g_nocdSourceName = new MxAtomId("\\lego\\scripts\\nocd", e_lowerCase2); } // FUNCTION: LEGO1 0x100530c0 void DestroyScripts() { delete g_copterScript; delete g_dunecarScript; delete g_jetskiScript; delete g_racecarScript; delete g_carraceScript; delete g_carracerScript; delete g_jetraceScript; delete g_jetracerScript; delete g_isleScript; delete g_elevbottScript; delete g_infodoorScript; delete g_infomainScript; delete g_infoscorScript; delete g_regbookScript; delete g_histbookScript; delete g_hospitalScript; delete g_policeScript; delete g_garageScript; delete g_act2mainScript; delete g_act3Script; delete g_jukeboxScript; delete g_pz5Script; delete g_introScript; delete g_testScript; delete g_jukeboxwScript; delete g_sndAnimScript; delete g_creditsScript; delete g_nocdSourceName; g_copterScript = NULL; g_dunecarScript = NULL; g_jetskiScript = NULL; g_racecarScript = NULL; g_carraceScript = NULL; g_carracerScript = NULL; g_jetraceScript = NULL; g_jetracerScript = NULL; g_isleScript = NULL; g_elevbottScript = NULL; g_infodoorScript = NULL; g_infomainScript = NULL; g_infoscorScript = NULL; g_regbookScript = NULL; g_histbookScript = NULL; g_hospitalScript = NULL; g_policeScript = NULL; g_garageScript = NULL; g_act2mainScript = NULL; g_act3Script = NULL; g_jukeboxScript = NULL; g_pz5Script = NULL; g_introScript = NULL; g_testScript = NULL; g_testScript = NULL; g_jukeboxwScript = NULL; g_sndAnimScript = NULL; g_creditsScript = NULL; g_nocdSourceName = NULL; } // FUNCTION: LEGO1 0x10053430 const char* GetNoCD_SourceName() { return g_nocdSourceName->GetInternal(); }